KeyGS: A Keyframe-Centric Gaussian Splatting Method for Monocular Image Sequences
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Abstract (arXiv)
Reconstructing high-quality 3D models from sparse 2D images has garnered significant attention in computer vision. Recently, 3D Gaussian Splatting (3DGS) has gained prominence due to its explicit representation with efficient training speed and real-time rendering capabilities. However, existing methods still heavily depend on accurate camera poses for reconstruction. Although some recent approaches attempt to train 3DGS models without the Structure-from-Motion (SfM) preprocessing from monocular video datasets, these methods suffer from prolonged training times, making them impractical for many applications. In this paper, we present an efficient framework that operates without any depth or matching model. Our approach initially uses SfM to quickly obtain rough camera poses within seconds, and then refines these poses by leveraging the dense representation in 3DGS. This framework effectively addresses the issue of long training times. Additionally, we integrate the densification process with joint refinement and propose a coarse-to-fine frequency-aware densification to reconstruct different levels of details. This approach prevents camera pose estimation from being trapped in local minima or drifting due to high-frequency signals. Our method significantly reduces training time from hours to minutes while achieving more accurate novel view synthesis and camera pose estimation compared to previous methods.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 15 of its 22 references that are in the map. First posted on arXiv 30 Dec 2024.
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References · 15
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Vision Transformers for Dense Predictioncited by 1,803
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2021Self-Calibrating Neural Radiance Fieldscited by 204
- 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
- 2022Parallel Inversion of Neural Radiance Fields for Robust Pose Estimationcited by 55
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