MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?
On the map: LLM agents and tool use → Agent skill learning and evolution
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Abstract (arXiv)
Abundant procedural knowledge on the Web holds great potential for helping agents solve long-horizon tasks. However, such knowledge is often multimodal, heterogeneous, noisy, and implicitly assumes human executors, making it difficult to use directly as the skills required by agents. To bridge the gap between human-oriented guides and agent-executable skills, we formalize this problem as guide-to-skill learning: converting in-the-wild guides into executable skills and continuously improving them from trajectories observable to the agent. To evaluate the capability of existing agents on this task, we introduce MMG2Skill-Bench, the first benchmark designed for this problem. We further propose MMG2Skill, a closed-loop framework that compiles guides into editable skills, conditions a fixed vision-language model (VLM) agent on these skills during execution, and revises the skills from trajectory-level root-cause feedback without using benchmark scores. Across GUI control, open-ended gameplay, and strategic card play with six VLM backbones, MMG2Skill consistently outperforms vanilla baseline agents in every model-domain setting, achieving macro-average gains of +12.8 to +25.3 percentage points across backbones. Ablation studies show that directly prompting agents with raw guides can degrade performance, while both structured skill construction and trajectory-driven revision are necessary for the observed improvements. On success-inferable tasks, analyzer-based early stopping further prevents late-stage performance regressions and saves 25%-53% of attempts when the success signal is properly calibrated.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Agent skill learning and evolution, one of 16 directions in LLM agents and tool use. Builds on 21 of its 34 references that are in the map. First posted on arXiv 1 Jun 2026.
Builds on
21 of 34 references.
Closest ancestors · 3
Same direction, newest first
- 2026SkillClaw: Let Skills Evolve Collectively with Agentic Evolver9 Apr
- 2026CoEvoSkills: Self-Evolving Agent Skills via Co-Evolutionary Verification2 Apr
- 2026SkillsBench: Benchmarking How Well Agent Skills Work Across Diverse Tasks13 Feb
Other references · 18
- 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
- 2023Self-Refine: Iterative Refinement with Self-Feedbackcited by 3,317
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
- 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 1,908
- 2023AgentBench: Evaluating LLMs as Agentscited by 1,211
- 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,210
- 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agentscited by 1,197
- 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,172
- 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,134
- 2023ExpeL: LLM Agents Are Experiential Learnerscited by 814
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
- 2024Agent S: An Open Agentic Framework that Uses Computers Like a Humancited by 182
6 more
- 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 114
- 2026CL-bench: A Benchmark for Context Learningcited by 46
- 2025TongUI: Internet-Scale Trajectories from Multimodal Web Tutorials for Generalized GUI Agentscited by 40
- 2026From Context to Skills: Can Language Models Learn from Context Skillfully?cited by 19
- 2024MineStudio: A Streamlined Package for Minecraft AI Agent Developmentcited by 12
- 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraftcited by 9
Built on by
Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2026SkillX: Automatically Constructing Skill Knowledge Bases for Agents
- 2026ExpVoyager: Direct Experience Navigation for Dynamic Agent Skill Synthesis
- 2026Rep2Skill: Representation-Guided Skill Self-Evolution for LLM Agents
- 2026SkillFocus: Evolving Agent Skills via Capability Decomposition
- 2026SKT: Skill-Use Training at Scale via Verified Synthetic Data Generation
- 2026WebXSkill: Skill Learning for Autonomous Web Agents
- 2026Search2Skill: Skill Distillation Beyond Knowledge Boundaries Via Rubric-Based Reinforcement Learning
- 2026SkillCommit: Evolving Agent Skills through Behaviorally Validated Scope Expansion