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State-Inference-Based Prompting for Natural Language Trading with Game NPCs

arXiv 2507.07203 ↗First posted 9 Jul 2025cs.AIcited by 0

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Abstract (arXiv)

Large Language Models enable dynamic game interactions but struggle with rule-governed trading systems. Current implementations suffer from rule violations, such as item hallucinations and calculation errors, that erode player trust. Here, State-Inference-Based Prompting (SIBP) enables reliable trading through autonomous dialogue state inference and context-specific rule adherence. The approach decomposes trading into six states within a unified prompt framework, implementing context-aware item referencing and placeholder-based price calculations. Evaluation across 100 trading dialogues demonstrates >97% state compliance, >95% referencing accuracy, and 99.7% calculation precision. SIBP maintains computational efficiency while outperforming baseline approaches, establishing a practical foundation for trustworthy NPC interactions in commercial games.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 6 of its 18 references that are in the map. First posted on arXiv 9 Jul 2025.

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6 of 18 references.

References · 6

  1. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  2. 2023A Survey on Large Language Model based Autonomous Agentscited by 2,242
  3. 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
  4. 2024AgreeMate: Teaching LLMs to Hagglecited by 5
  5. 2025LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platformscited by 5
  6. 2024Leveraging Large Language Models for Active Merchant Non-player Characterscited by 4

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