BYE: Build Your Encoder with One Sequence of Exploration Data for Long-Term Dynamic Scene Understanding
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Abstract (arXiv)
Dynamic scene understanding remains a persistent challenge in robotic applications. Early dynamic mapping methods focused on mitigating the negative influence of short-term dynamic objects on camera motion estimation by masking or tracking specific categories, which often fall short in adapting to long-term scene changes. Recent efforts address object association in long-term dynamic environments using neural networks trained on synthetic datasets, but they still rely on predefined object shapes and categories. Other methods incorporate visual, geometric, or semantic heuristics for the association but often lack robustness. In this work, we introduce BYE, a class-agnostic, per-scene point cloud encoder that removes the need for predefined categories, shape priors, or extensive association datasets. Trained on only a single sequence of exploration data, BYE can efficiently perform object association in dynamically changing scenes. We further propose an ensembling scheme combining the semantic strengths of Vision Language Models (VLMs) with the scene-specific expertise of BYE, achieving a 7% improvement and a 95% success rate in object association tasks. Code and dataset are available at https://byencoder.github.io.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 37 of its 50 references that are in the map. First posted on arXiv 3 Dec 2024.
Builds on
37 of 50 references.
References · 37
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25 more
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.
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- 2022MotionSC: Data Set and Network for Real-Time Semantic Mapping in Dynamic Environments
- 2026Utonia: Toward One Encoder for All Point Clouds
- 2026PreSIST: Vision-Language-Informed Object Persistence Prediction in Open-World Scenes
- 2026GeomVLA: Unifying Scene, Motion, and Action in 3D
- 2025The Dynamic Prior: Understanding 3D Structures for Casual Dynamic Videos
- 20264DPC2hat: Towards Dynamic Point Cloud Understanding with Failure-Aware Bootstrapping
- 2026Memory Over Maps: 3D Object Localization Without Reconstruction