Learning What To Do by Simulating the Past
Not on the map. Why?
Abstract (arXiv)
Since reward functions are hard to specify, recent work has focused on learning policies from human feedback. However, such approaches are impeded by the expense of acquiring such feedback. Recent work proposed that agents have access to a source of information that is effectively free: in any environment that humans have acted in, the state will already be optimized for human preferences, and thus an agent can extract information about what humans want from the state. Such learning is possible in principle, but requires simulating all possible past trajectories that could have led to the observed state. This is feasible in gridworlds, but how do we scale it to complex tasks? In this work, we show that by combining a learned feature encoder with learned inverse models, we can enable agents to simulate human actions backwards in time to infer what they must have done. The resulting algorithm is able to reproduce a specific skill in MuJoCo environments given a single state sampled from the optimal policy for that skill.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 27 of its 42 references that are in the map. First posted on arXiv 8 Apr 2021.
Builds on
27 of 42 references.
References · 27
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15 more
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Built on by
Citing papers per year: 2022: 1; 2023: 1; 2024: 2.
4 papers.
- 2024Mapping out the Space of Human Feedback for Reinforcement Learning: A Conceptual Frameworkcited by 5
- 2023Inferring the Future by Imagining the Pastcited by 4
- 2024Robot Behavior Personalization from Sparse User Feedbackcited by 2
- 2022Modeling Human Behavior Part I -- Learning and Belief Approachescited by 1
- 2024Mapping out the Space of Human Feedback for Reinforcement Learning: A Conceptual Framework18 Nov 2024
- 2024Robot Behavior Personalization from Sparse User Feedback25 Oct 2024
- 2023Inferring the Future by Imagining the Past26 May 2023
- 2022Modeling Human Behavior Part I -- Learning and Belief Approaches13 May 2022