Policy Regret in Repeated Games
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Abstract (arXiv)
The notion of policy regret in online learning is a well defined? performance measure for the common scenario of adaptive adversaries, which more traditional quantities such as external regret do not take into account. We revisit the notion of policy regret and first show that there are online learning settings in which policy regret and external regret are incompatible: any sequence of play that achieves a favorable regret with respect to one definition must do poorly with respect to the other. We then focus on the game-theoretic setting where the adversary is a self-interested agent. In that setting, we show that external regret and policy regret are not in conflict and, in fact, that a wide class of algorithms can ensure a favorable regret with respect to both definitions, so long as the adversary is also using such an algorithm. We also show that the sequence of play of no-policy regret algorithms converges to a policy equilibrium, a new notion of equilibrium that we introduce. Relating this back to external regret, we show that coarse correlated equilibria, which no-external regret players converge to, are a strict subset of policy equilibria. Thus, in game-theoretic settings, every sequence of play with no external regret also admits no policy regret, but the converse does not hold.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Nov 2018.
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Citing papers per year: 2022: 2; 2023: 1; 2024: 2; 2025: 1; 2026: 1.
7 papers.
- 2025Rethinking the Foundations for Continual Reinforcement Learningcited by 15
- 2022Complete Policy Regret Bounds for Tallying Banditscited by 3
- 2024Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithmscited by 3
- 2023Weighted Tallying Bandits: Overcoming Intractability via Repeated Exposure Optimalitycited by 2
- 2022Bounded Memory Adversarial Bandits with Composite Anonymous Delayed Feedbackcited by 1
- 2024Model Selection for Average Reward RL with Application to Utility Maximization in Repeated Gamescited by 1
- 2026Minimax-Optimal Policy Regret in Partially Observable Markov Gamescited by 0
- 2026Minimax-Optimal Policy Regret in Partially Observable Markov Games1 Jun 2026
- 2025Rethinking the Foundations for Continual Reinforcement Learning10 Apr 2025
- 2024Model Selection for Average Reward RL with Application to Utility Maximization in Repeated Games9 Nov 2024
- 2024Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithms1 Nov 2024
- 2023Weighted Tallying Bandits: Overcoming Intractability via Repeated Exposure Optimality4 May 2023
- 2022Bounded Memory Adversarial Bandits with Composite Anonymous Delayed Feedback27 Apr 2022
- 2022Complete Policy Regret Bounds for Tallying Bandits24 Apr 2022