Coordinating the Crowd: Inducing Desirable Equilibria in Non-Cooperative Systems
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Abstract (arXiv)
Many real-world systems such as taxi systems, traffic networks and smart grids involve self-interested actors that perform individual tasks in a shared environment. However, in such systems, the self-interested behaviour of agents produces welfare inefficient and globally suboptimal outcomes that are detrimental to all - some common examples are congestion in traffic networks, demand spikes for resources in electricity grids and over-extraction of environmental resources such as fisheries. We propose an incentive-design method which modifies agents' rewards in non-cooperative multi-agent systems that results in independent, self-interested agents choosing actions that produce optimal system outcomes in strategic settings. Our framework combines multi-agent reinforcement learning to simulate (real-world) agent behaviour and black-box optimisation to determine the optimal modifications to the agents' rewards or incentives given some fixed budget that results in optimal system performance. By modifying the reward functions and generating agents' equilibrium responses within a sequence of offline Markov games, our method enables optimal incentive structures to be determined offline through iterative updates of the reward functions of a simulated game. Our theoretical results show that our method converges to reward modifications that induce system optimality. We demonstrate the applications of our framework by tackling a challenging problem within economics that involves thousands of selfish agents and tackle a traffic congestion problem.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 30 Jan 2019.
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Citing papers per year: 2021: 4; 2022: 1; 2023: 2; 2024: 3; 2025: 2.
12 papers.
- 2022Learning to Mitigate AI Collusion on Economic Platformscited by 10
- 2021Learning to Shape Rewards using a Game of Two Partnerscited by 9
- 2021Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergencecited by 8
- 2021Learning to Share in Multi-Agent Reinforcement Learningcited by 5
- 2024Learning to Control Unknown Strongly Monotone Gamescited by 4
- 2021Equilibrium Inverse Reinforcement Learning for Ride-hailing Vehicle Networkcited by 3
- 2023Differentiable Arbitrating in Zero-sum Markov Gamescited by 1
- 2023Equilibrium Bandits: Learning Optimal Equilibria of Unknown Dynamicscited by 1
- 2024Bayesian Optimization Framework for Efficient Fleet Design in Autonomous Multi-Robot Explorationcited by 1
- 2025An Automated Reinforcement Learning Reward Design Framework with Large Language Model for Cooperative Platoon Coordinationcited by 1
- 2025A Soft Inducement Framework for Incentive-Aided Steering of No-Regret Playerscited by 1
- 2024Barriers to Welfare Maximization with No-Regret Learningcited by 0
- 2025A Soft Inducement Framework for Incentive-Aided Steering of No-Regret Players29 Aug 2025
- 2025An Automated Reinforcement Learning Reward Design Framework with Large Language Model for Cooperative Platoon Coordination28 Apr 2025
- 2024Barriers to Welfare Maximization with No-Regret Learning4 Nov 2024
- 2024Bayesian Optimization Framework for Efficient Fleet Design in Autonomous Multi-Robot Exploration21 Aug 2024
- 2024Learning to Control Unknown Strongly Monotone Games30 Jun 2024
- 2023Equilibrium Bandits: Learning Optimal Equilibria of Unknown Dynamics27 Feb 2023
- 2023Differentiable Arbitrating in Zero-sum Markov Games20 Feb 2023
- 2022Learning to Mitigate AI Collusion on Economic Platforms15 Feb 2022
- 2021Learning to Share in Multi-Agent Reinforcement Learning16 Dec 2021
- 2021Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergence4 Oct 2021
- 2021Learning to Shape Rewards using a Game of Two Partners16 Mar 2021
- 2021Equilibrium Inverse Reinforcement Learning for Ride-hailing Vehicle Network13 Feb 2021