mlsanityData to 7 Oct 2026

Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergence

arXiv 2110.01212 ↗First posted 4 Oct 2021cs.GT cs.LGcited by 8

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Abstract (arXiv)

To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the rewards of the agents with incentives while anticipating the response of the agents, who play a non-cooperative game that converges to an equilibrium. The existing bilevel optimization algorithms raise a dilemma when applied to this problem: anticipating how incentives affect the agents at equilibrium requires solving the equilibrium problem repeatedly, which is computationally inefficient; bypassing the time-consuming step of equilibrium-finding can reduce the computational cost, but may lead the designer to a sub-optimal solution. To address such a dilemma, we propose a method that tackles the designer's and agents' problems simultaneously in a single loop. Specifically, at each iteration, both the designer and the agents only move one step. Nevertheless, we allow the designer to gradually learn the overall influence of the incentives on the agents, which guarantees optimality after convergence. The convergence rate of the proposed scheme is also established for a broad class of games.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 17 of its 53 references that are in the map. First posted on arXiv 4 Oct 2021.

Builds on

17 of 53 references.

References · 17

  1. 2017Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networkscited by 4,861
  2. 2018DARTS: Differentiable Architecture Searchcited by 1,782
  3. 2019Deep Equilibrium Modelscited by 603
  4. 2017OptNet: Differentiable Optimization as a Layer in Neural Networkscited by 588
  5. 2019Meta-Learning with Implicit Gradientscited by 523
  6. 2015Gradient-based Hyperparameter Optimization through Reversible Learningcited by 357
  7. 2017Forward and Reverse Gradient-Based Hyperparameter Optimizationcited by 232
  8. 2016Unrolled Generative Adversarial Networkscited by 208
  9. 2018Understanding the impact of entropy on policy optimizationcited by 171
  10. 2021Investigating Bi-Level Optimization for Learning and Vision from a Unified Perspective: A Survey and Beyondcited by 151
  11. 2016Learning in games with continuous action sets and unknown payoff functionscited by 78
  12. 2015Scalable Gradient-Based Tuning of Continuous Regularization Hyperparameterscited by 71
5 more
  1. 2018Understanding Short-Horizon Bias in Stochastic Meta-Optimizationcited by 68
  2. 2020End-to-End Learning and Intervention in Gamescited by 19
  3. 2018Learning to Defend by Learning to Attackcited by 17
  4. 2019Coordinating the Crowd: Inducing Desirable Equilibria in Non-Cooperative Systemscited by 11
  5. 2017Sensitivity analysis for network aggregative gamescited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 1; 2024: 3; 2025: 2; 2026: 1.

8 papers.