Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergence
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Abstract (arXiv)
To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the rewards of the agents with incentives while anticipating the response of the agents, who play a non-cooperative game that converges to an equilibrium. The existing bilevel optimization algorithms raise a dilemma when applied to this problem: anticipating how incentives affect the agents at equilibrium requires solving the equilibrium problem repeatedly, which is computationally inefficient; bypassing the time-consuming step of equilibrium-finding can reduce the computational cost, but may lead the designer to a sub-optimal solution. To address such a dilemma, we propose a method that tackles the designer's and agents' problems simultaneously in a single loop. Specifically, at each iteration, both the designer and the agents only move one step. Nevertheless, we allow the designer to gradually learn the overall influence of the incentives on the agents, which guarantees optimality after convergence. The convergence rate of the proposed scheme is also established for a broad class of games.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 17 of its 53 references that are in the map. First posted on arXiv 4 Oct 2021.
Builds on
17 of 53 references.
References · 17
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5 more
- 2018Understanding Short-Horizon Bias in Stochastic Meta-Optimizationcited by 68
- 2020End-to-End Learning and Intervention in Gamescited by 19
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Citing papers per year: 2022: 1; 2023: 1; 2024: 3; 2025: 2; 2026: 1.
8 papers.
- 2022Differentiable Bilevel Programming for Stackelberg Congestion Gamescited by 4
- 2024Learning to Steer Markovian Agents under Model Uncertaintycited by 2
- 2024Learning Optimal Tax Design in Nonatomic Congestion Gamescited by 1
- 2025Steering No-Regret Agents in MFGs under Model Uncertaintycited by 1
- 2025A Soft Inducement Framework for Incentive-Aided Steering of No-Regret Playerscited by 1
- 2023Follower Agnostic Methods for Stackelberg Gamescited by 0
- 2024Barriers to Welfare Maximization with No-Regret Learningcited by 0
- 2026Deep Incentive Design with Differentiable Equilibrium Blockscited by 0
- 2026Deep Incentive Design with Differentiable Equilibrium Blocks8 Mar 2026
- 2025A Soft Inducement Framework for Incentive-Aided Steering of No-Regret Players29 Aug 2025
- 2025Steering No-Regret Agents in MFGs under Model Uncertainty12 Mar 2025
- 2024Barriers to Welfare Maximization with No-Regret Learning4 Nov 2024
- 2024Learning to Steer Markovian Agents under Model Uncertainty14 Jul 2024
- 2024Learning Optimal Tax Design in Nonatomic Congestion Games12 Feb 2024
- 2023Follower Agnostic Methods for Stackelberg Games2 Feb 2023
- 2022Differentiable Bilevel Programming for Stackelberg Congestion Games15 Sep 2022