Equilibrium Finding in Normal-Form Games Via Greedy Regret Minimization
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Abstract (arXiv)
We extend the classic regret minimization framework for approximating equilibria in normal-form games by greedily weighing iterates based on regrets observed at runtime. Theoretically, our method retains all previous convergence rate guarantees. Empirically, experiments on large randomly generated games and normal-form subgames of the AI benchmark Diplomacy show that greedy weights outperforms previous methods whenever sampling is used, sometimes by several orders of magnitude.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Apr 2022.
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Citing papers per year: 2022: 2; 2023: 1; 2024: 2.
5 papers.
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 66
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2023Efficient Last-iterate Convergence Algorithms in Solving Gamescited by 0
- 2024Easy as ABCs: Unifying Boltzmann Q-Learning and Counterfactual Regret Minimizationcited by 0
- 2024Barriers to Welfare Maximization with No-Regret Learningcited by 0
- 2024Barriers to Welfare Maximization with No-Regret Learning4 Nov 2024
- 2024Easy as ABCs: Unifying Boltzmann Q-Learning and Counterfactual Regret Minimization19 Feb 2024
- 2023Efficient Last-iterate Convergence Algorithms in Solving Games22 Aug 2023
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games12 Jun 2022