Novelty-based Sample Reuse for Continuous Robotics Control
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
In reinforcement learning, agents collect state information and rewards through environmental interactions, essential for policy refinement. This process is notably time-consuming, especially in complex robotic simulations and real-world applications. Traditional algorithms usually re-engage with the environment after processing a single batch of samples, thereby failing to fully capitalize on historical data. However, frequently observed states, with reliable value estimates, require minimal updates; in contrast, rare observed states necessitate more intensive updates for achieving accurate value estimations. To address uneven sample utilization, we propose Novelty-guided Sample Reuse (NSR). NSR provides extra updates for infrequent, novel states and skips additional updates for frequent states, maximizing sample use before interacting with the environment again. Our experiments show that NSR improves the convergence rate and success rate of algorithms without significantly increasing time consumption. Our code is publicly available at https://github.com/ppksigs/NSR-DDPG-HER.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 34 of its 38 references that are in the map. First posted on arXiv 17 Oct 2024.
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34 of 38 references.
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Other references · 33
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21 more
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Citing papers per year: 2024: 1.
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- 2024State-Novelty Guided Action Persistence in Deep Reinforcement Learning
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