mlsanityData to 13 Oct 2026

Pathfinding Neural Cellular Automata

arXiv 2301.06820 ↗First posted 17 Jan 2023cs.LG cs.AIcited by 3

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Abstract (arXiv)

Pathfinding makes up an important sub-component of a broad range of complex tasks in AI, such as robot path planning, transport routing, and game playing. While classical algorithms can efficiently compute shortest paths, neural networks could be better suited to adapting these sub-routines to more complex and intractable tasks. As a step toward developing such networks, we hand-code and learn models for Breadth-First Search (BFS), i.e. shortest path finding, using the unified architectural framework of Neural Cellular Automata, which are iterative neural networks with equal-size inputs and outputs. Similarly, we present a neural implementation of Depth-First Search (DFS), and outline how it can be combined with neural BFS to produce an NCA for computing diameter of a graph. We experiment with architectural modifications inspired by these hand-coded NCAs, training networks from scratch to solve the diameter problem on grid mazes while exhibiting strong generalization ability. Finally, we introduce a scheme in which data points are mutated adversarially during training. We find that adversarially evolving mazes leads to increased generalization on out-of-distribution examples, while at the same time generating data-sets with significantly more complex solutions for reasoning tasks.

Key facts. Cited by 3 papers in the map (data through 13 Oct 2026). Builds on 10 of its 23 references that are in the map. First posted on arXiv 17 Jan 2023.

Builds on

10 of 23 references.

References · 10

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,093
  2. 2017Graph Attention Networkscited by 8,888
  3. 2020How Neural Networks Extrapolate: From Feedforward to Graph Neural Networkscited by 219
  4. 2022Evolving Curricula with Regret-Based Environment Designcited by 168
  5. 2019What Can Neural Networks Reason About?cited by 158
  6. 2021Illuminating Diverse Neural Cellular Automata for Level Generationcited by 35
  7. 2021Learning Graph Cellular Automatacited by 33
  8. 2021Texture Generation with Neural Cellular Automatacited by 9
  9. 2020Towards Scale-Invariant Graph-related Problem Solving by Iterative Homogeneous Graph Neural Networkscited by 6
  10. 2020Generation of Paths in a Maze using a Deep Network without Learningcited by 2

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 1.

3 papers.