mlsanityData to 7 Oct 2026

Texture Reformer: Towards Fast and Universal Interactive Texture Transfer

arXiv 2112.02788 ↗First posted 6 Dec 2021cs.CV cs.AIcited by 12

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Abstract (arXiv)

In this paper, we present the texture reformer, a fast and universal neural-based framework for interactive texture transfer with user-specified guidance. The challenges lie in three aspects: 1) the diversity of tasks, 2) the simplicity of guidance maps, and 3) the execution efficiency. To address these challenges, our key idea is to use a novel feed-forward multi-view and multi-stage synthesis procedure consisting of I) a global view structure alignment stage, II) a local view texture refinement stage, and III) a holistic effect enhancement stage to synthesize high-quality results with coherent structures and fine texture details in a coarse-to-fine fashion. In addition, we also introduce a novel learning-free view-specific texture reformation (VSTR) operation with a new semantic map guidance strategy to achieve more accurate semantic-guided and structure-preserved texture transfer. The experimental results on a variety of application scenarios demonstrate the effectiveness and superiority of our framework. And compared with the state-of-the-art interactive texture transfer algorithms, it not only achieves higher quality results but, more remarkably, also is 2-5 orders of magnitude faster. Code is available at https://github.com/EndyWon/Texture-Reformer.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 39 of its 74 references that are in the map. First posted on arXiv 6 Dec 2021.

Builds on

39 of 74 references.

References · 39

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27 more
  1. 2016Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networkscited by 192
  2. 2016Texture Networks: Feed-forward Synthesis of Textures and Stylized Imagescited by 173
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 5; 2024: 1; 2025: 3; 2026: 1.

12 papers.