Cross-Embodiment Robot Manipulation Skill Transfer using Latent Space Alignment
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Abstract (arXiv)
This paper focuses on transferring control policies between robot manipulators with different morphology. While reinforcement learning (RL) methods have shown successful results in robot manipulation tasks, transferring a trained policy from simulation to a real robot or deploying it on a robot with different states, actions, or kinematics is challenging. To achieve cross-embodiment policy transfer, our key insight is to project the state and action spaces of the source and target robots to a common latent space representation. We first introduce encoders and decoders to associate the states and actions of the source robot with a latent space. The encoders, decoders, and a latent space control policy are trained simultaneously using loss functions measuring task performance, latent dynamics consistency, and encoder-decoder ability to reconstruct the original states and actions. To transfer the learned control policy, we only need to train target encoders and decoders that align a new target domain to the latent space. We use generative adversarial training with cycle consistency and latent dynamics losses without access to the task reward or reward tuning in the target domain. We demonstrate sim-to-sim and sim-to-real manipulation policy transfer with source and target robots of different states, actions, and embodiments. The source code is available at urlhttps://github.com/ExistentialRobotics/crossembodimenttransfer.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 33 of its 44 references that are in the map. First posted on arXiv 4 Jun 2024.
Builds on
33 of 44 references.
References · 33
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21 more
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Citing papers per year: 2024: 3; 2025: 3; 2026: 11.
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- 2024Cross-Embodiment Dexterous Grasping with Reinforcement Learningcited by 24
- 2026LAP: Language-Action Pre-Training Enables Zero-shot Cross-Embodiment Transfercited by 17
- 2024Built Different: Tactile Perception to Overcome Cross-Embodiment Capability Differences in Collaborative Manipulationcited by 6
- 2026Cross-Hand Latent Representation for Vision-Language-Action Modelscited by 5
- 2025Invariance Co-training for Robot Visual Generalizationcited by 4
- 2025Pick-and-place Manipulation Across Grippers Without Retraining: A Learning-optimization Diffusion Policy Approachcited by 3
- 2026MOTIF: Learning Action Motifs for Few-shot Cross-Embodiment Transfercited by 3
- 2026Morphology-Conditioned World Model for Cross-Embodiment Quadrupedal Locomotioncited by 3
- 2025Inference-stage Adaptation-projection Strategy Adapts Diffusion Policy to Cross-manipulators Scenarioscited by 2
- 2024Human-Humanoid Robots Cross-Embodiment Behavior-Skill Transfer Using Decomposed Adversarial Learning from Demonstrationcited by 1
- 2026SCAR: Self-Supervised Continuous Action Representation Learningcited by 1
- 2026From Passive Video to Editable Experience: Physically Grounded Experience Synthesis for Embodied Intelligencecited by 1
5 more
- 2026asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamicscited by 0
- 2026Efficient Skill Grounding via Code Refactoring with Small Language Modelscited by 0
- 2026One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulationcited by 0
- 2026ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulationcited by 0
- 2026Toward Unified Robot Learning: Bridging Representation, Vision-Language-Action, and World Modelscited by 0
- 2026Toward Unified Robot Learning: Bridging Representation, Vision-Language-Action, and World Models3 Sep 2026
- 2026ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulation2 Sep 2026
- 2026One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulation26 Aug 2026
- 2026From Passive Video to Editable Experience: Physically Grounded Experience Synthesis for Embodied Intelligence29 Jul 2026
- 2026Efficient Skill Grounding via Code Refactoring with Small Language Models6 Jun 2026
- 2026SCAR: Self-Supervised Continuous Action Representation Learning13 May 2026
- 2026asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics27 Apr 2026
- 2026Morphology-Conditioned World Model for Cross-Embodiment Quadrupedal Locomotion9 Apr 2026
- 2026Cross-Hand Latent Representation for Vision-Language-Action Models10 Mar 2026
- 2026MOTIF: Learning Action Motifs for Few-shot Cross-Embodiment Transfer14 Feb 2026
- 2026LAP: Language-Action Pre-Training Enables Zero-shot Cross-Embodiment Transfer11 Feb 2026
- 2025Invariance Co-training for Robot Visual Generalization4 Dec 2025
5 more
- 2025Inference-stage Adaptation-projection Strategy Adapts Diffusion Policy to Cross-manipulators Scenarios15 Sep 2025
- 2025Pick-and-place Manipulation Across Grippers Without Retraining: A Learning-optimization Diffusion Policy Approach21 Feb 2025
- 2024Human-Humanoid Robots Cross-Embodiment Behavior-Skill Transfer Using Decomposed Adversarial Learning from Demonstration19 Dec 2024
- 2024Cross-Embodiment Dexterous Grasping with Reinforcement Learning3 Oct 2024
- 2024Built Different: Tactile Perception to Overcome Cross-Embodiment Capability Differences in Collaborative Manipulation23 Sep 2024
- 2026LAP: Language-Action Pre-Training Enables Zero-shot Cross-Embodiment Transfercited by 17
- 2026Cross-Hand Latent Representation for Vision-Language-Action Modelscited by 5
- 2025Invariance Co-training for Robot Visual Generalizationcited by 4
- 2026MOTIF: Learning Action Motifs for Few-shot Cross-Embodiment Transfercited by 3
- 2026One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulationcited by 0
- 2026ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulationcited by 0
- 2026ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulation2 Sep 2026
- 2026One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulation26 Aug 2026
- 2026Cross-Hand Latent Representation for Vision-Language-Action Models10 Mar 2026
- 2026MOTIF: Learning Action Motifs for Few-shot Cross-Embodiment Transfer14 Feb 2026
- 2026LAP: Language-Action Pre-Training Enables Zero-shot Cross-Embodiment Transfer11 Feb 2026
- 2025Invariance Co-training for Robot Visual Generalization4 Dec 2025
- 2024Cross-Embodiment Dexterous Grasping with Reinforcement Learningcited by 24
- 2024Built Different: Tactile Perception to Overcome Cross-Embodiment Capability Differences in Collaborative Manipulationcited by 6
- 2024Human-Humanoid Robots Cross-Embodiment Behavior-Skill Transfer Using Decomposed Adversarial Learning from Demonstrationcited by 1
- 2026From Passive Video to Editable Experience: Physically Grounded Experience Synthesis for Embodied Intelligencecited by 1
- 2026asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamicscited by 0
- 2026Efficient Skill Grounding via Code Refactoring with Small Language Modelscited by 0
- 2026From Passive Video to Editable Experience: Physically Grounded Experience Synthesis for Embodied Intelligence29 Jul 2026
- 2026Efficient Skill Grounding via Code Refactoring with Small Language Models6 Jun 2026
- 2026asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics27 Apr 2026
- 2024Human-Humanoid Robots Cross-Embodiment Behavior-Skill Transfer Using Decomposed Adversarial Learning from Demonstration19 Dec 2024
- 2024Cross-Embodiment Dexterous Grasping with Reinforcement Learning3 Oct 2024
- 2024Built Different: Tactile Perception to Overcome Cross-Embodiment Capability Differences in Collaborative Manipulation23 Sep 2024