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asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics

arXiv 2604.24916 ↗First posted 27 Apr 2026cs.RO cs.AIcited by 0

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Abstract (arXiv)

We introduce asRoBallet, to the best of our knowledge, the first end-to-end reinforcement learning (RL) locomotion policy deployed on a humanoid ballbot hardware platform. Historically, ballbots have served as a canonical benchmark for underactuated and nonholonomic control, which are characterized by a reality gap in complex friction models for wheel-ball-floor interactions. While current literature demonstrates successful handling of 3D balancing with LQR and MPC, transitioning to actual hardware for a humanoid ballbot using RL is currently hindered by critical gaps in contact modeling, actuator latency & jitter, and safe hardware exploration. This study proposes a high-fidelity MuJoCo simulation that explicitly models the discrete roller mechanics of ETH-type omni-wheels, thereby capturing parasitic vibrations and contact discontinuities that have previously been ignored. We also developed a Friction-Aware Reinforcement Learning framework that achieves zero-shot Sim2Real transfer by mastering the coupled rolling, lateral, and torsional friction channels at the wheel-ball and ball-floor interfaces. We designed asRoBallet through subtractive reconfiguration, repurposing key components from an overconstrained quadruped and integrating them into a newly designed structural frame to achieve a robust research platform at low cost. We also developed a generalized iOS ecosystem that transforms consumer electronics into a low-latency interface, enabling a single operator to orchestrate expressive humanoid maneuvers via intuitive natural motion.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 9 of its 26 references that are in the map. First posted on arXiv 27 Apr 2026.

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9 of 26 references.

References · 9

  1. 2024BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulationcited by 140
  2. 2024Scaling Cross-Embodied Learning: One Policy for Manipulation, Navigation, Locomotion and Aviationcited by 108
  3. 2024Cross-Embodiment Robot Manipulation Skill Transfer using Latent Space Alignmentcited by 17
  4. 2019Stanford Doggo: An Open-Source, Quasi-Direct-Drive Quadrupedcited by 5
  5. 2022Learning Ball-balancing Robot Through Deep Reinforcement Learningcited by 2
  6. 2023Design and Control of a Ballbot Drivetrain with High Agility, Minimal Footprint, and High Payloadcited by 2
  7. 2023Overconstrained Locomotioncited by 1
  8. 2025Reinforcement Learning for Ballbot Navigation in Uneven Terraincited by 1
  9. 2025One-DoF Robotic Design of Overconstrained Limbs with Energy-Efficient, Self-Collision-Free Motioncited by 1

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