AI and Wargaming
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Abstract (arXiv)
Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human players in classic games such as Go, or commercial computer games such as Starcraft. We review the current state-of-the-art through the lens of wargaming, and ask firstly what features of wargames distinguish them from the usual AI testbeds, and secondly which recent AI advances are best suited to address these wargame-specific features.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 18 Sep 2020.
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- 2024Open-Ended Wargames with Large Language Modelscited by 8
- 2024Open-Ended Wargames with Large Language Models17 Apr 2024