mlsanityData to 14 Oct 2026

Unifying Global and Local Scene Entities Modelling for Precise Action Spotting

arXiv 2404.09951 ↗First posted 15 Apr 2024cs.CVcited by 8

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Abstract (arXiv)

Sports videos pose complex challenges, including cluttered backgrounds, camera angle changes, small action-representing objects, and imbalanced action class distribution. Existing methods for detecting actions in sports videos heavily rely on global features, utilizing a backbone network as a black box that encompasses the entire spatial frame. However, these approaches tend to overlook the nuances of the scene and struggle with detecting actions that occupy a small portion of the frame. In particular, they face difficulties when dealing with action classes involving small objects, such as balls or yellow/red cards in soccer, which only occupy a fraction of the screen space. To address these challenges, we introduce a novel approach that analyzes and models scene entities using an adaptive attention mechanism. Particularly, our model disentangles the scene content into the global environment feature and local relevant scene entities feature. To efficiently extract environmental features while considering temporal information with less computational cost, we propose the use of a 2D backbone network with a time-shift mechanism. To accurately capture relevant scene entities, we employ a Vision-Language model in conjunction with the adaptive attention mechanism. Our model has demonstrated outstanding performance, securing the 1st place in the SoccerNet-v2 Action Spotting, FineDiving, and FineGym challenge with a substantial performance improvement of 1.6, 2.0, and 1.3 points in avg-mAP compared to the runner-up methods. Furthermore, our approach offers interpretability capabilities in contrast to other deep learning models, which are often designed as black boxes. Our code and models are released at: https://github.com/Fsoft-AIC/unifying-global-local-feature.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 52 of its 57 references that are in the map. First posted on arXiv 15 Apr 2024.

Builds on

52 of 57 references.

References · 52

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50 most cited of 52 All 52 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 3; 2026: 3.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Do We Need Large VLMs for Spotting Soccer Actions?
  2. 2026SoccerLens: Grounded Soccer Video Understanding Beyond Accuracy
  3. 2025SportMamba: Adaptive Non-Linear Multi-Object Tracking with State Space Models for Team Sports
  4. 2026Semantic Action Graph: A Shared Representation for Agent Grounding and Human Interpretation of Sports Highlights
  5. 2026SportsGrounder: Proposal-Aided Interleaved Grounding for Dense Sports Video Reasoning
  6. 2023SoccerKDNet: A Knowledge Distillation Framework for Action Recognition in Soccer Videos
  7. 2023COMEDIAN: Self-Supervised Learning and Knowledge Distillation for Action Spotting using Transformers
  8. 2026Prompt, Probe, Train, or Annotate? Single-camera sports video understanding in amateur settings