mlsanityData to 7 Oct 2026

Prompt, Probe, Train, or Annotate? Single-camera sports video understanding in amateur settings

arXiv 2609.28049 ↗First posted 23 Sep 2026cs.CV cs.AIcited by 0

New in World models; no direction yet. World models

Abstract (arXiv)

Video understanding is usually benchmarked on curated, single-actor, or professionally filmed clips, and a strong score there is routinely read as evidence a model is robust enough for deployment. Amateur team sport is a useful, largely untested place to check that assumption: over eight million students played a school sport in the United States in 2024-25 alone, almost none of it filmed by more than a single fixed camera, with several candidate actors crowded into frame and no operator or second angle to fall back on. Using volleyball as a test case, we ask whether strong performance on general video and world-model benchmarks translates into reliable, per-player attribution once footage is this chaotic, turning footage into statistics through a chain of tasks from finding play boundaries to naming who did what. We evaluate four approaches (prompting and agentic reasoning over frontier vision-language models, classical computer vision with small trained specialists, self-supervised video world models, and manual annotation) at every stage, on 66 amateur matches with 46,648 human-labelled contacts, filmed under conditions no published benchmark uses. No single paradigm wins every stage, and static, single-frame computer vision is not competitive at any stage involving motion or identity. A prompted model segments matches well, yet a far smaller trained model beats it at spotting contacts for a fraction of the cost, and the sport's own rules recover rally outcomes the pixels cannot. Identity is where every automated approach struggles: a jersey number is a static fact temporal reasoning cannot recover if never visible, unlike sporting action, a repeated motor pattern a temporal model can exploit, which is why holistic reasoning improves event detection while identity stays unchanged. We close with where each approach earns its cost, and what transfers beyond volleyball to amateur sport.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 62 references that are in the map. First posted on arXiv 23 Sep 2026.

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17 of 62 references.

References · 17

  1. 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planningcited by 738
  2. 2024Revisiting Feature Prediction for Learning Visual Representations from Videocited by 490
  3. 2023SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports Scenescited by 130
  4. 2026V-JEPA 2.1: Unlocking Dense Features in Video Self-Supervised Learningcited by 104
  5. 2021MultiSports: A Multi-Person Video Dataset of Spatio-Temporally Localized Sports Actionscited by 82
  6. 2024SoccerNet Game State Reconstruction: End-to-End Athlete Tracking and Identification on a Minimapcited by 34
  7. 2025SportR: A Benchmark for Multimodal Large Language Model Reasoning in Sportscited by 17
  8. 2024A General Framework for Jersey Number Recognition in Sports Videocited by 11
  9. 2026What Does Vision Tool-Use Reinforcement Learning Really Learn? Disentangling Tool-Induced and Intrinsic Effects for Crop-and-Zoomcited by 9
  10. 2026VideoZeroBench: Probing the Limits of Video MLLMs with Spatio-Temporal Evidence Verificationcited by 6
  11. 2025SoccerNet 2025 Challenges Resultscited by 4
  12. 2026The Hallucination Snowball: Modeling Error Propagation as State Transitions in Multi-Agent LLM Pipelinescited by 4
5 more
  1. 2025Temporal vs. Spatial: Comparing DINOv3 and V-JEPA2 Feature Representations for Video Action Analysiscited by 2
  2. 2025Towards long-term player tracking with graph hierarchies and domain-specific featurescited by 1
  3. 2026RefereeBench: Are Video MLLMs Ready to be Multi-Sport Refereescited by 1
  4. 2026SoccerNet 2026 Challenges Resultscited by 1
  5. 2026Towards Comprehensive Basketball Understandingcited by 1

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  1. 2026Beyond the Single Camera: Agentic Multi-View Reasoning in Sports Video Understanding
  2. 2026SoccerLens: Grounded Soccer Video Understanding Beyond Accuracy
  3. 2026Towards Temporal Compositional Reasoning in Long-Form Sports Videos
  4. 2025DeepSport: A Multimodal Large Language Model for Comprehensive Sports Video Reasoning via Agentic Reinforcement Learning
  5. 2025Learning Skill-Attributes for Transferable Assessment in Video
  6. 2026TennisVAR: A Stroke-Evidence-Grounded Multimodal Large Language Model for Tactical Reasoning in Tennis Videos
  7. 2026Learning Consistent Temporal Grounding between Related Tasks in Sports Coaching
  8. 2025FineBadminton: A Multi-Level Dataset for Fine-Grained Badminton Video Understanding