mlsanityData to 7 Oct 2026

Semantic Action Graph: A Shared Representation for Agent Grounding and Human Interpretation of Sports Highlights

arXiv 2609.20768 ↗First posted 17 Sep 2026cs.HC cs.AIcited by 0

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

Generative agents are increasingly used to select and narrate video highlights, but they typically operate over unstructured or frame-level representations. Their output is consequently difficult for a viewer to verify and steer toward individual preferences. We present the semantic action graph, a lightweight domain schema that represents a sports match as performer, action, recipient, moment, and state nodes connected by role, temporal, and outcome edges. The schema demonstrates three key properties: 1) connected event sequences, 2) a shared, closed vocabulary, and 3) frame-addressable moments, making it suitable to serve two consumers at once: an agentic pipeline that composes narrated highlights, and a visual interface through which viewers query and inspect the same structure. We instantiate it in SportSAGE, a design probe pairing a four-module highlight pipeline with a graph interface, and report feedback from 12 soccer fans. Participants were satisfied with the quality of the generated highlights and narratives, and used the graph interface to search, navigate, and interpret the match highlights. These results provide early evidence that one small, human-readable schema can ground agent generation and support human interpretation at the same time.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 13 of its 30 references that are in the map. First posted on arXiv 17 Sep 2026.

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13 of 30 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025Multi-Agent System for Comprehensive Soccer Understanding6 May
  2. 2024LAVE: LLM-Powered Agent Assistance and Language Augmentation for Video Editing15 Feb

Other references · 11

  1. 2023Toolformer: Language Models Can Teach Themselves to Use Toolscited by 4,072
  2. 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
  3. 2018SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videoscited by 148
  4. 2020SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videoscited by 129
  5. 2021Video Summarization Using Deep Neural Networks: A Surveycited by 85
  6. 2023Panoptic Video Scene Graph Generationcited by 46
  7. 2025Building a Mind Palace: Structuring Environment-Grounded Semantic Graphs for Effective Long Video Analysis with LLMscited by 19
  8. 2025Video Summarization with Large Language Modelscited by 16
  9. 2024Sportify: Question Answering with Embedded Visualizations and Personified Narratives for Sports Videocited by 8
  10. 2025Lotus: Creating Short Videos From Long Videos With Abstractive and Extractive Summarizationcited by 6
  11. 2025DIAMOND: An LLM-Driven Agent for Context-Aware Baseball Highlight Summarizationcited by 4

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  2. 2026BoxComm: Benchmarking Category-Aware Commentary Generation and Narration Rhythm in Boxing
  3. 2026Beyond the Single Camera: Agentic Multi-View Reasoning in Sports Video Understanding
  4. 2025DeepSport: A Multimodal Large Language Model for Comprehensive Sports Video Reasoning via Agentic Reinforcement Learning
  5. 2026Towards Automatic Soccer Commentary Generation with Knowledge-Enhanced Visual Reasoning
  6. 2026TennisVAR: A Stroke-Evidence-Grounded Multimodal Large Language Model for Tactical Reasoning in Tennis Videos
  7. 2025SportR: A Benchmark for Multimodal Large Language Model Reasoning in Sports
  8. 2025TennisTV: Do Multimodal Large Language Models Understand Tennis Rallies?