EasyRL4Rec: An Easy-to-use Library for Reinforcement Learning Based Recommender Systems
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Abstract (arXiv)
Reinforcement Learning (RL)-Based Recommender Systems (RSs) have gained rising attention for their potential to enhance long-term user engagement. However, research in this field faces challenges, including the lack of user-friendly frameworks, inconsistent evaluation metrics, and difficulties in reproducing existing studies. To tackle these issues, we introduce EasyRL4Rec, an easy-to-use code library designed specifically for RL-based RSs. This library provides lightweight and diverse RL environments based on five public datasets and includes core modules with rich options, simplifying model development. It provides unified evaluation standards focusing on long-term outcomes and offers tailored designs for state modeling and action representation for recommendation scenarios. Furthermore, we share our findings from insightful experiments with current methods. EasyRL4Rec seeks to facilitate the model development and experimental process in the domain of RL-based RSs. The library is available for public use.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 38 of its 62 references that are in the map. First posted on arXiv 23 Feb 2024.
Builds on
38 of 62 references.
References · 38
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26 more
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Built on by
Citing papers per year: 2025: 4; 2026: 4.
8 papers.
- 2025Policy-Guided Causal State Representation for Offline Reinforcement Learning Recommendationcited by 2
- 2025DARLR: Dual-Agent Offline Reinforcement Learning for Recommender Systems with Dynamic Rewardcited by 2
- 2025Energy-Guided Diffusion Sampling for Long-Term User Behavior Prediction in Reinforcement Learning-based Recommendationcited by 1
- 2026LLM-Enhanced Reinforcement Learning for Long-Term User Satisfaction in Interactive Recommendationcited by 1
- 2025Reward Balancing Revisited: Enhancing Offline Reinforcement Learning for Recommender Systemscited by 0
- 2026Proactive Guiding Strategy for Item-side Fairness in Interactive Recommendationcited by 0
- 2026When Can You Poison Rewards? A Tight Characterization of Reward Poisoning in Linear MDPscited by 0
- 2026Eval4DiRec: A Unified and Systematic Evaluation Framework for Diffusion-based Recommender Systemscited by 0
- 2026Eval4DiRec: A Unified and Systematic Evaluation Framework for Diffusion-based Recommender Systems28 Sep 2026
- 2026When Can You Poison Rewards? A Tight Characterization of Reward Poisoning in Linear MDPs11 Apr 2026
- 2026Proactive Guiding Strategy for Item-side Fairness in Interactive Recommendation3 Mar 2026
- 2026LLM-Enhanced Reinforcement Learning for Long-Term User Satisfaction in Interactive Recommendation27 Jan 2026
- 2025Energy-Guided Diffusion Sampling for Long-Term User Behavior Prediction in Reinforcement Learning-based Recommendation9 Oct 2025
- 2025Reward Balancing Revisited: Enhancing Offline Reinforcement Learning for Recommender Systems27 Jun 2025
- 2025DARLR: Dual-Agent Offline Reinforcement Learning for Recommender Systems with Dynamic Reward12 May 2025
- 2025Policy-Guided Causal State Representation for Offline Reinforcement Learning Recommendation4 Feb 2025