mlsanityData to 7 Oct 2026

Alleviating Matthew Effect of Offline Reinforcement Learning in Interactive Recommendation

arXiv 2307.04571 ↗First posted 10 Jul 2023cs.IRcited by 38

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Abstract (arXiv)

Offline reinforcement learning (RL), a technology that offline learns a policy from logged data without the need to interact with online environments, has become a favorable choice in decision-making processes like interactive recommendation. Offline RL faces the value overestimation problem. To address it, existing methods employ conservatism, e.g., by constraining the learned policy to be close to behavior policies or punishing the rarely visited state-action pairs. However, when applying such offline RL to recommendation, it will cause a severe Matthew effect, i.e., the rich get richer and the poor get poorer, by promoting popular items or categories while suppressing the less popular ones. It is a notorious issue that needs to be addressed in practical recommender systems. In this paper, we aim to alleviate the Matthew effect in offline RL-based recommendation. Through theoretical analyses, we find that the conservatism of existing methods fails in pursuing users' long-term satisfaction. It inspires us to add a penalty term to relax the pessimism on states with high entropy of the logging policy and indirectly penalizes actions leading to less diverse states. This leads to the main technical contribution of the work: Debiased model-based Offline RL (DORL) method. Experiments show that DORL not only captures user interests well but also alleviates the Matthew effect. The implementation is available via https://github.com/chongminggao/DORL-codes.

Key facts. Cited by 38 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Jul 2023.

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Citing papers per year: 2023: 4; 2024: 9; 2025: 16; 2026: 9.

38 papers.

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  1. 2025Rethinking Entropy Interventions in RLVR: An Entropy Change Perspectivecited by 50
  2. 2024Cost-Effective Online Multi-LLM Selection with Versatile Reward Modelscited by 36
  3. 2024How Do Recommendation Models Amplify Popularity Bias? An Analysis from the Spectral Perspectivecited by 21
  4. 2024SPRec: Self-Play to Debias LLM-based Recommendationcited by 18
  5. 2024Agentic Feedback Loop Modeling Improves Recommendation and User Simulationcited by 16
  6. 2024PageRank Bandits for Link Predictioncited by 14
  7. 2025Distinguished Quantized Guidance for Diffusion-based Sequence Recommendationcited by 13
  8. 2025RecGPT Technical Reportcited by 11
  9. 2023On the Opportunities and Challenges of Offline Reinforcement Learning for Recommender Systemscited by 10
  10. 2023Neural Contextual Bandits for Personalized Recommendationcited by 10
  11. 2025Interactive Recommendation Agent with Active User Commandscited by 10
  12. 2025Breaking the Top-K Barrier: Advancing Top-K Ranking Metrics Optimization in Recommender Systemscited by 9
26 more
  1. 2024EasyRL4Rec: An Easy-to-use Library for Reinforcement Learning Based Recommender Systemscited by 8
  2. 2024Meta Clustering of Neural Banditscited by 7
  3. 2024ROLeR: Effective Reward Shaping in Offline Reinforcement Learning for Recommender Systemscited by 4
  4. 2025DECAF: Learning to be Fair in Multi-agent Resource Allocationcited by 4
  5. 2024Retentive Decision Transformer with Adaptive Masking for Reinforcement Learning based Recommendation Systemscited by 3
  6. 2023CDR: Conservative Doubly Robust Learning for Debiased Recommendationcited by 2
  7. 2025Policy-Guided Causal State Representation for Offline Reinforcement Learning Recommendationcited by 2
  8. 2025DARLR: Dual-Agent Offline Reinforcement Learning for Recommender Systems with Dynamic Rewardcited by 2
  9. 2025Advancing Loss Functions in Recommender Systems: A Comparative Study with a R'enyi Divergence-Based Solutioncited by 2
  10. 2025FusionCounting: Robust visible-infrared image fusion guided by crowd counting via multi-task learningcited by 2
  11. 2023When Collaborative Filtering is not Collaborative: Unfairness of PCA for Recommendationscited by 1
  12. 2025A Unified Online-Offline Framework for Co-Branding Campaign Recommendationscited by 1
  13. 2026Talos: Optimizing Top-K Accuracy in Recommender Systemscited by 1
  14. 2026LLM-Enhanced Reinforcement Learning for Long-Term User Satisfaction in Interactive Recommendationcited by 1
  15. 2026Breaking User-Centric Agency: A Tri-Party Framework for Agent-Based Recommendationcited by 1
  16. 2026HyCoRec: Hypergraph-Enhanced Multi-Preference Learning for Alleviating Matthew Effect in Conversational Recommendationcited by 1
  17. 2025A Predict-Then-Optimize Customer Allocation Framework for Online Fund Recommendationcited by 0
  18. 2025Reward Balancing Revisited: Enhancing Offline Reinforcement Learning for Recommender Systemscited by 0
  19. 2025KLAN: Kuaishou Landing-page Adaptive Navigatorcited by 0
  20. 2025Deep Generative Models for Discrete Genotype Simulationcited by 0
  21. 2025Revisiting Fairness-aware Interactive Recommendation: Item Lifecycle as a Control Knobcited by 0
  22. 2026Fairness Begins with State: Purifying Latent Preferences for Hierarchical Reinforcement Learning in Interactive Recommendationcited by 0
  23. 2026Affective Music Recommendation: A Rollout-Based World Model for Offline Preference Optimizationcited by 0
  24. 2026MGDiff: Multi-Interest Sequence Recommendation with Masking GNN-Guided Diffusioncited by 0
  25. 2026Recommendation World Models for Future-State Controlcited by 0
  26. 2026FairDiff: Mitigating the Self-Reinforcing Matthew Effect in Diffusion Recommender Modelscited by 0