mlsanityData to 7 Oct 2026

SGTR+: End-to-end Scene Graph Generation with Transformer

arXiv 2401.12835 ↗First posted 23 Jan 2024cs.CV cs.AIcited by 1

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Abstract (arXiv)

Scene Graph Generation (SGG) remains a challenging visual understanding task due to its compositional property. Most previous works adopt a bottom-up, two-stage or point-based, one-stage approach, which often suffers from high time complexity or suboptimal designs. In this work, we propose a novel SGG method to address the aforementioned issues, formulating the task as a bipartite graph construction problem. To address the issues above, we create a transformer-based end-to-end framework to generate the entity and entity-aware predicate proposal set, and infer directed edges to form relation triplets. Moreover, we design a graph assembling module to infer the connectivity of the bipartite scene graph based on our entity-aware structure, enabling us to generate the scene graph in an end-to-end manner. Based on bipartite graph assembling paradigm, we further propose a new technical design to address the efficacy of entity-aware modeling and optimization stability of graph assembling. Equipped with the enhanced entity-aware design, our method achieves optimal performance and time-complexity. Extensive experimental results show that our design is able to achieve the state-of-the-art or comparable performance on three challenging benchmarks, surpassing most of the existing approaches and enjoying higher efficiency in inference. Code is available: https://github.com/Scarecrow0/SGTR

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 73 of its 86 references that are in the map. First posted on arXiv 23 Jan 2024.

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73 of 86 references.

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38 more
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