mlsanityData to 7 Oct 2026

Context-Aware Indoor Point Cloud Object Generation through User Instructions

arXiv 2311.16501 ↗First posted 26 Nov 2023cs.CVcited by 0

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Abstract (arXiv)

Indoor scene modification has emerged as a prominent area within computer vision, particularly for its applications in Augmented Reality (AR) and Virtual Reality (VR). Traditional methods often rely on pre-existing object databases and predetermined object positions, limiting their flexibility and adaptability to new scenarios. In response to this challenge, we present a novel end-to-end multi-modal deep neural network capable of generating point cloud objects seamlessly integrated with their surroundings, driven by textual instructions. Our model revolutionizes scene modification by enabling the creation of new environments with previously unseen object layouts, eliminating the need for pre-stored CAD models. Leveraging Point-E as our generative model, we introduce innovative techniques such as quantized position prediction and Top-K estimation to address the issue of false negatives resulting from ambiguous language descriptions. Furthermore, we conduct comprehensive evaluations to showcase the diversity of generated objects, the efficacy of textual instructions, and the quantitative metrics, affirming the realism and versatility of our model in generating indoor objects. To provide a holistic assessment, we incorporate visual grounding as an additional metric, ensuring the quality and coherence of the scenes produced by our model. Through these advancements, our approach not only advances the state-of-the-art in indoor scene modification but also lays the foundation for future innovations in immersive computing and digital environment creation.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 37 of its 50 references that are in the map. First posted on arXiv 26 Nov 2023.

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37 of 50 references.

References · 37

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25 more
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