Game Solving with Online Fine-Tuning
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Abstract (arXiv)
Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that outcome. The AlphaZero algorithm has demonstrated super-human level play, and its powerful policy and value predictions have also served as heuristics in game solving. However, to solve a game and obtain a full strategy, a winning response must be found for all possible moves by the losing player. This includes very poor lines of play from the losing side, for which the AlphaZero self-play process will not encounter. AlphaZero-based heuristics can be highly inaccurate when evaluating these out-of-distribution positions, which occur throughout the entire search. To address this issue, this paper investigates applying online fine-tuning while searching and proposes two methods to learn tailor-designed heuristics for game solving. Our experiments show that using online fine-tuning can solve a series of challenging 7x7 Killall-Go problems, using only 23.54% of computation time compared to the baseline without online fine-tuning. Results suggest that the savings scale with problem size. Our method can further be extended to any tree search algorithm for problem solving. Our code is available at https://rlg.iis.sinica.edu.tw/papers/neurips2023-online-fine-tuning-solver.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 8 of its 45 references that are in the map. First posted on arXiv 13 Nov 2023.
Builds on
8 of 45 references.
References · 8
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2019Adversarial Policies: Attacking Deep Reinforcement Learningcited by 214
- 2022HyperTree Proof Search for Neural Theorem Provingcited by 197
- 2017Learning to Plan Chemical Synthesescited by 179
- 2022Are AlphaZero-like Agents Robust to Adversarial Perturbations?cited by 14
- 2023MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Gamescited by 14
- 2021A Novel Approach to Solving Goal-Achieving Problems for Board Gamescited by 7
- 2022A Local-Pattern Related Look-Up Tablecited by 3
Built on by
Citing papers per year: 2024: 2; 2025: 1.
3 papers.
- 2024Semi-Strongly solved: a New Definition Leading Computer to Perfect Gameplaycited by 0
- 2024Solving 7x7 Killall-Go with Seki Databasecited by 0
- 2025Relevance-Zone Reduction in Game Solvingcited by 0
- 2025Relevance-Zone Reduction in Game Solving1 Oct 2025
- 2024Solving 7x7 Killall-Go with Seki Database8 Nov 2024
- 2024Semi-Strongly solved: a New Definition Leading Computer to Perfect Gameplay1 Nov 2024