mlsanityData to 7 Oct 2026

Polygames: Improved Zero Learning

arXiv 2001.09832 ↗First posted 27 Jan 2020cs.LG stat.MLcited by 11

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Abstract (arXiv)

Since DeepMind's AlphaZero, Zero learning quickly became the state-of-the-art method for many board games. It can be improved using a fully convolutional structure (no fully connected layer). Using such an architecture plus global pooling, we can create bots independent of the board size. The training can be made more robust by keeping track of the best checkpoints during the training and by training against them. Using these features, we release Polygames, our framework for Zero learning, with its library of games and its checkpoints. We won against strong humans at the game of Hex in 19x19, which was often said to be untractable for zero learning; and in Havannah. We also won several first places at the TAAI competitions.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Jan 2020.

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Citing papers per year: 2021: 5; 2022: 3; 2023: 3.

11 papers.