mlsanityData to 14 Oct 2026

ViHOPE: Visuotactile In-Hand Object 6D Pose Estimation with Shape Completion

arXiv 2309.05662 ↗First posted 11 Sep 2023cs.RO cs.CVcited by 14

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Abstract (arXiv)

In this letter, we introduce ViHOPE, a novel framework for estimating the 6D pose of an in-hand object using visuotactile perception. Our key insight is that the accuracy of the 6D object pose estimate can be improved by explicitly completing the shape of the object. To this end, we introduce a novel visuotactile shape completion module that uses a conditional Generative Adversarial Network to complete the shape of an in-hand object based on volumetric representation. This approach improves over prior works that directly regress visuotactile observations to a 6D pose. By explicitly completing the shape of the in-hand object and jointly optimizing the shape completion and pose estimation tasks, we improve the accuracy of the 6D object pose estimate. We train and test our model on a synthetic dataset and compare it with the state-of-the-art. In the visuotactile shape completion task, we outperform the state-of-the-art by 265% using the Intersection of Union metric and achieve 88% lower Chamfer Distance. In the visuotactile pose estimation task, we present results that suggest our framework reduces position and angular errors by 35% and 64%, respectively. Furthermore, we ablate our framework to confirm the gain on the 6D object pose estimate from explicitly completing the shape. Ultimately, we show that our framework produces models that are robust to sim-to-real transfer on a real-world robot platform.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 29 of its 40 references that are in the map. First posted on arXiv 11 Sep 2023.

Builds on

29 of 40 references.

References · 29

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  3. 2014Conditional Generative Adversarial Netscited by 2,162
  4. 2016Least Squares Generative Adversarial Networkscited by 1,001
  5. 2017PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenescited by 775
  6. 2018Open3D: A Modern Library for 3D Data Processingcited by 721
  7. 2019Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimationcited by 495
  8. 2019DenseFusion: 6D Object Pose Estimation by Iterative Dense Fusioncited by 355
  9. 2018DeepIM: Deep Iterative Matching for 6D Pose Estimationcited by 283
  10. 2019Pix2Pose: Pixel-Wise Coordinate Regression of Objects for 6D Pose Estimationcited by 218
  11. 2017Octree Generating Networks: Efficient Convolutional Architectures for High-resolution 3D Outputscited by 189
  12. 2021A System for General In-Hand Object Re-Orientationcited by 165
17 more
  1. 2017Socially Aware Motion Planning with Deep Reinforcement Learningcited by 136
  2. 2021Synergies Between Affordance and Geometry: 6-DoF Grasp Detection via Implicit Representationscited by 108
  3. 2022Navigating to Objects in the Real Worldcited by 106
  4. 2018Segmentation-driven 6D Object Pose Estimationcited by 104
  5. 2022From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperationcited by 82
  6. 2016Shape Completion Enabled Robotic Graspingcited by 79
  7. 2023EPro-PnP: Generalized End-to-End Probabilistic Perspective-n-Points for Monocular Object Pose Estimationcited by 79
  8. 2021Unsupervised 3D Shape Completion through GAN Inversioncited by 70
  9. 2020Multimodal Shape Completion via Conditional Generative Adversarial Networkscited by 61
  10. 2020SSCNav: Confidence-Aware Semantic Scene Completion for Visual Semantic Navigationcited by 44
  11. 20206D Object Pose Regression via Supervised Learning on Point Cloudscited by 33
  12. 20183D Shape Perception from Monocular Vision, Touch, and Shape Priorscited by 31
  13. 2022Self-Supervised Geometric Correspondence for Category-Level 6D Object Pose Estimation in the Wildcited by 22
  14. 2020Tactile Object Pose Estimation from the First Touch with Geometric Contact Renderingcited by 20
  15. 2022Learning a Structured Latent Space for Unsupervised Point Cloud Completioncited by 17
  16. 2018Multi-Modal Geometric Learning for Grasping and Manipulationcited by 15
  17. 2022StereoVoxelNet: Real-Time Obstacle Detection Based on Occupancy Voxels from a Stereo Camera Using Deep Neural Networkscited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 6; 2025: 6; 2026: 2.

14 papers.

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