Color-NeuS: Reconstructing Neural Implicit Surfaces with Color
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Abstract (arXiv)
The reconstruction of object surfaces from multi-view images or monocular video is a fundamental issue in computer vision. However, much of the recent research concentrates on reconstructing geometry through implicit or explicit methods. In this paper, we shift our focus towards reconstructing mesh in conjunction with color. We remove the view-dependent color from neural volume rendering while retaining volume rendering performance through a relighting network. Mesh is extracted from the signed distance function (SDF) network for the surface, and color for each surface vertex is drawn from the global color network. To evaluate our approach, we conceived a in hand object scanning task featuring numerous occlusions and dramatic shifts in lighting conditions. We've gathered several videos for this task, and the results surpass those of any existing methods capable of reconstructing mesh alongside color. Additionally, our method's performance was assessed using public datasets, including DTU, BlendedMVS, and OmniObject3D. The results indicated that our method performs well across all these datasets. Project page: https://colmar-zlicheng.github.io/color_neus.
Key facts. Cited by 7 papers in the map (data through 13 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 14 Aug 2023.
Builds on
30 of 41 references.
References · 30
- 2023Segment Anythingcited by 8,195
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,958
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,706
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,581
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,195
- 2021Volume Rendering of Neural Implicit Surfacescited by 992
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 738
- 2020Implicit Geometric Regularization for Learning Shapescited by 708
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 700
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 644
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
18 more
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 495
- 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 488
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 447
- 2022XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Modelcited by 437
- 2019Learning joint reconstruction of hands and manipulated objectscited by 377
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 333
- 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 326
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2023Track Anything: Segment Anything Meets Videoscited by 230
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 216
- 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
- 2021NeRF--: Neural Radiance Fields Without Known Camera Parameterscited by 155
- 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
- 2023BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objectscited by 146
- 2022What's in your hands? 3D Reconstruction of Generic Objects in Handscited by 90
- 2023PET-NeuS: Positional Encoding Tri-Planes for Neural Surfacescited by 37
- 2022Reconstructing Hand-Held Objects from Monocular Videocited by 35
- 2022In-Hand 3D Object Scanning from an RGB Sequencecited by 27
Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 3; 2026: 1.
7 papers.
- 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 76
- 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 57
- 2024Segment Any 4D Gaussianscited by 20
- 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactionscited by 3
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2025Omni-Scan: Creating Visually-Accurate Digital Twin Object Models Using a Bimanual Robot with Handover and Gaussian Splat Mergingcited by 2
- 2025OpticFusion: Multi-Modal Neural Implicit 3D Reconstruction of Microstructures by Fusing White Light Interferometry and Optical Microscopycited by 0
- 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactions14 Apr 2026
- 2025Omni-Scan: Creating Visually-Accurate Digital Twin Object Models Using a Bimanual Robot with Handover and Gaussian Splat Merging1 Aug 2025
- 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning27 Mar 2025
- 2025OpticFusion: Multi-Modal Neural Implicit 3D Reconstruction of Microstructures by Fusing White Light Interferometry and Optical Microscopy16 Jan 2025
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024Segment Any 4D Gaussians5 Jul 2024
- 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video30 Nov 2023