mlsanityData to 13 Oct 2026

Color-NeuS: Reconstructing Neural Implicit Surfaces with Color

arXiv 2308.06962 ↗First posted 14 Aug 2023cs.CVcited by 7

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Abstract (arXiv)

The reconstruction of object surfaces from multi-view images or monocular video is a fundamental issue in computer vision. However, much of the recent research concentrates on reconstructing geometry through implicit or explicit methods. In this paper, we shift our focus towards reconstructing mesh in conjunction with color. We remove the view-dependent color from neural volume rendering while retaining volume rendering performance through a relighting network. Mesh is extracted from the signed distance function (SDF) network for the surface, and color for each surface vertex is drawn from the global color network. To evaluate our approach, we conceived a in hand object scanning task featuring numerous occlusions and dramatic shifts in lighting conditions. We've gathered several videos for this task, and the results surpass those of any existing methods capable of reconstructing mesh alongside color. Additionally, our method's performance was assessed using public datasets, including DTU, BlendedMVS, and OmniObject3D. The results indicated that our method performs well across all these datasets. Project page: https://colmar-zlicheng.github.io/color_neus.

Key facts. Cited by 7 papers in the map (data through 13 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 14 Aug 2023.

Builds on

30 of 41 references.

References · 30

  1. 2023Segment Anythingcited by 8,195
  2. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,958
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,706
  4. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,581
  5. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,195
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 992
  7. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 738
  8. 2020Implicit Geometric Regularization for Learning Shapescited by 708
  9. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 700
  10. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 644
  11. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  12. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
18 more
  1. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 495
  2. 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 488
  3. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 447
  4. 2022XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Modelcited by 437
  5. 2019Learning joint reconstruction of hands and manipulated objectscited by 377
  6. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 333
  7. 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 326
  8. 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
  9. 2023Track Anything: Segment Anything Meets Videoscited by 230
  10. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 216
  11. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  12. 2021NeRF--: Neural Radiance Fields Without Known Camera Parameterscited by 155
  13. 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
  14. 2023BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objectscited by 146
  15. 2022What's in your hands? 3D Reconstruction of Generic Objects in Handscited by 90
  16. 2023PET-NeuS: Positional Encoding Tri-Planes for Neural Surfacescited by 37
  17. 2022Reconstructing Hand-Held Objects from Monocular Videocited by 35
  18. 2022In-Hand 3D Object Scanning from an RGB Sequencecited by 27

Built on by

Cited by year (2026 to 13 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 3; 2026: 1.

7 papers.