Transferable Curricula through Difficulty Conditioned Generators
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Abstract (arXiv)
Advancements in reinforcement learning (RL) have demonstrated superhuman performance in complex tasks such as Starcraft, Go, Chess etc. However, knowledge transfer from Artificial "Experts" to humans remain a significant challenge. A promising avenue for such transfer would be the use of curricula. Recent methods in curricula generation focuses on training RL agents efficiently, yet such methods rely on surrogate measures to track student progress, and are not suited for training robots in the real world (or more ambitiously humans). In this paper, we introduce a method named Parameterized Environment Response Model (PERM) that shows promising results in training RL agents in parameterized environments. Inspired by Item Response Theory, PERM seeks to model difficulty of environments and ability of RL agents directly. Given that RL agents and humans are trained more efficiently under the "zone of proximal development", our method generates a curriculum by matching the difficulty of an environment to the current ability of the student. In addition, PERM can be trained offline and does not employ non-stationary measures of student ability, making it suitable for transfer between students. We demonstrate PERM's ability to represent the environment parameter space, and training with RL agents with PERM produces a strong performance in deterministic environments. Lastly, we show that our method is transferable between students, without any sacrifice in training quality.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 16 of its 41 references that are in the map. First posted on arXiv 22 Jun 2023.
Builds on
16 of 41 references.
References · 16
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- 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 350
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- 2020Prioritized Level Replaycited by 190
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- 2020Variational Item Response Theory: Fast, Accurate, and Expressivecited by 29
4 more
- 2019Automated curricula through setter-solver interactionscited by 26
- 2022It Takes Four to Tango: Multiagent Selfplay for Automatic Curriculum Generationcited by 14
- 2023Generalization through Diversity: Improving Unsupervised Environment Designcited by 9
- 2019An Optimization Framework for Task Sequencing in Curriculum Learningcited by 7
Built on by
Citing papers per year: 2023: 2; 2024: 0; 2025: 0; 2026: 1.
3 papers.
- 2023Enhancing the Hierarchical Environment Design via Generative Trajectory Modelingcited by 2
- 2023Training Reinforcement Learning Agents and Humans With Difficulty-Conditioned Generatorscited by 2
- 2026Efficient Unsupervised Environment Design through Hierarchical Policy Representation Learningcited by 0
- 2026Efficient Unsupervised Environment Design through Hierarchical Policy Representation Learning10 Feb 2026
- 2023Training Reinforcement Learning Agents and Humans With Difficulty-Conditioned Generators4 Dec 2023
- 2023Enhancing the Hierarchical Environment Design via Generative Trajectory Modeling30 Sep 2023