How to Strategize Human Content Creation in the Era of GenAI?
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Abstract (arXiv)
Generative AI (GenAI) will have significant impact on content creation platforms. In this paper, we study the dynamic competition between a GenAI and a human contributor. Unlike the human, the GenAI's content only improves when more contents are created by the human over time; however, GenAI has the advantage of generating content at a lower cost. We study the algorithmic problem in this dynamic competition model about how the human contributor can maximize her utility when competing against the GenAI for content generation over a set of topics. In time-sensitive content domains (e.g., news or pop music creation) where contents' value diminishes over time, we show that there is no polynomial time algorithm for finding the human's optimal (dynamic) strategy, unless the randomized exponential time hypothesis is false. Fortunately, we are able to design a polynomial time algorithm that naturally cycles between myopically optimizing over a short time window and pausing and provably guarantees an approximation ratio of frac12. We then turn to time-insensitive content domains where contents do not lose their value (e.g., contents on history facts). Interestingly, we show that this setting permits a polynomial time algorithm that maximizes the human's utility in the long run. Finally, we conduct simulations that demonstrate the advantage of our algorithms in comparison to a collection of baselines.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 20 of its 46 references that are in the map. First posted on arXiv 7 Jun 2024.
Builds on
20 of 46 references.
References · 20
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8 more
- 2024Clickbait vs. Quality: How Engagement-Based Optimization Shapes the Content Landscape in Online Platformscited by 13
- 2024Human vs. Generative AI in Content Creation Competition: Symbiosis or Conflict?cited by 13
- 2023Rethinking Incentives in Recommender Systems: Are Monotone Rewards Always Beneficial?cited by 10
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- 2023Online Learning in a Creator Economycited by 8
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Built on by
Citing papers per year: 2025: 3; 2026: 1.
4 papers.
- 2025Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontierscited by 14
- 2025Flattening Supply Chains: When do Technology Improvements lead to Disintermediation?cited by 1
- 2025Data Sharing with a Generative AI Competitorcited by 0
- 2026Content Creation with Spillovers: An Incentive Design Approachcited by 0
- 2026Content Creation with Spillovers: An Incentive Design Approach15 Mar 2026
- 2025Data Sharing with a Generative AI Competitor18 May 2025
- 2025Flattening Supply Chains: When do Technology Improvements lead to Disintermediation?28 Feb 2025
- 2025Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers13 Feb 2025