mlsanityData to 7 Oct 2026

How to Strategize Human Content Creation in the Era of GenAI?

arXiv 2406.05187 ↗First posted 7 Jun 2024cs.GT cs.AI cs.HCcited by 4

Not on the map. Why?

Abstract (arXiv)

Generative AI (GenAI) will have significant impact on content creation platforms. In this paper, we study the dynamic competition between a GenAI and a human contributor. Unlike the human, the GenAI's content only improves when more contents are created by the human over time; however, GenAI has the advantage of generating content at a lower cost. We study the algorithmic problem in this dynamic competition model about how the human contributor can maximize her utility when competing against the GenAI for content generation over a set of topics. In time-sensitive content domains (e.g., news or pop music creation) where contents' value diminishes over time, we show that there is no polynomial time algorithm for finding the human's optimal (dynamic) strategy, unless the randomized exponential time hypothesis is false. Fortunately, we are able to design a polynomial time algorithm that naturally cycles between myopically optimizing over a short time window and pausing and provably guarantees an approximation ratio of frac12. We then turn to time-insensitive content domains where contents do not lose their value (e.g., contents on history facts). Interestingly, we show that this setting permits a polynomial time algorithm that maximizes the human's utility in the long run. Finally, we conduct simulations that demonstrate the advantage of our algorithms in comparison to a collection of baselines.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 20 of its 46 references that are in the map. First posted on arXiv 7 Jun 2024.

Builds on

20 of 46 references.

References · 20

  1. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,160
  2. 2020Scaling Laws for Neural Language Modelscited by 6,411
  3. 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,322
  4. 2022Scaling Laws for Reward Model Overoptimizationcited by 1,056
  5. 2022Improving the Domain Adaptation of Retrieval Augmented Generation (RAG) Models for Open Domain Question Answeringcited by 126
  6. 2022Modeling Content Creator Incentives on Algorithm-Curated Platformscited by 35
  7. 2018A Game-Theoretic Approach to Recommendation Systems with Strategic Content Providerscited by 33
  8. 2022Supply-Side Equilibria in Recommender Systemscited by 33
  9. 2020Optimizing Long-term Social Welfare in Recommender Systems: A Constrained Matching Approachcited by 32
  10. 2023How Bad is Top-K Recommendation under Competing Content Creators?cited by 27
  11. 2019Blocking Banditscited by 25
  12. 2018Incentivizing Exploration with Selective Data Disclosurecited by 24
8 more
  1. 2024Clickbait vs. Quality: How Engagement-Based Optimization Shapes the Content Landscape in Online Platformscited by 13
  2. 2024Human vs. Generative AI in Content Creation Competition: Symbiosis or Conflict?cited by 13
  3. 2023Rethinking Incentives in Recommender Systems: Are Monotone Rewards Always Beneficial?cited by 10
  4. 2017Competing Bandits: Learning under Competitioncited by 9
  5. 2023Online Learning in a Creator Economycited by 8
  6. 2023Incentivizing High-Quality Content in Online Recommender Systemscited by 6
  7. 2024Can Probabilistic Feedback Drive User Impacts in Online Platforms?cited by 5
  8. 2017Shapley Facility Location Gamescited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 1.

4 papers.