mlsanityData to 14 Oct 2026

Principal-Agent Bandit Games with Self-Interested and Exploratory Learning Agents

arXiv 2412.16318 ↗First posted 20 Dec 2024cs.LG stat.MLcited by 2

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Abstract (arXiv)

We study the repeated principal-agent bandit game, where the principal indirectly interacts with the unknown environment by proposing incentives for the agent to play arms. Most existing work assumes the agent has full knowledge of the reward means and always behaves greedily, but in many online marketplaces, the agent needs to learn the unknown environment and sometimes explore. Motivated by such settings, we model a self-interested learning agent with exploration behaviors who iteratively updates reward estimates and either selects an arm that maximizes the estimated reward plus incentive or explores arbitrarily with a certain probability. As a warm-up, we first consider a self-interested learning agent without exploration. We propose algorithms for both i.i.d. and linear reward settings with bandit feedback in a finite horizon T, achieving regret bounds of widetildeO(√T) and widetildeO( T2/3 ), respectively. Specifically, these algorithms are established upon a novel elimination framework coupled with newly-developed search algorithms which accommodate the uncertainty arising from the learning behavior of the agent. We then extend the framework to handle the exploratory learning agent and develop an algorithm to achieve a widetildeO(T2/3) regret bound in i.i.d. reward setup by enhancing the robustness of our elimination framework to the potential agent exploration. Finally, when reducing our agent behaviors to the one studied in (Dogan et al., 2023a), we propose an algorithm based on our robust framework, which achieves a widetildeO(√T) regret bound, significantly improving upon their widetildeO(T11/12) bound.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 14 of its 39 references that are in the map. First posted on arXiv 20 Dec 2024.

Builds on

14 of 39 references.

References · 14

  1. 2019Learning with Good Feature Representations in Bandits and in RL with a Generative Modelcited by 127
  2. 2014Adaptive Contract Design for Crowdsourcing Markets: Bandit Algorithms for Repeated Principal-Agent Problemscited by 46
  3. 2022The Sample Complexity of Online Contract Designcited by 35
  4. 2023Principal-Agent Reward Shaping in MDPscited by 13
  5. 2024Incentivized Learning in Principal-Agent Bandit Gamescited by 13
  6. 2024Principal-Agent Reinforcement Learning: Orchestrating AI Agents with Contractscited by 9
  7. 2023Online Learning in a Creator Economycited by 8
  8. 2023Repeated Principal-Agent Games with Unobserved Agent Rewards and Perfect-Knowledge Agentscited by 7
  9. 2018Adaptive Incentive Designcited by 6
  10. 2024Generalized Principal-Agent Problem with a Learning Agentcited by 6
  11. 2024Contractual Reinforcement Learning: Pulling Arms with Invisible Handscited by 5
  12. 2018Multi-Armed Bandits for Correlated Markovian Environments with Smoothed Reward Feedbackcited by 4
2 more
  1. 2024Learning to Mitigate Externalities: the Coase Theorem with Hindsight Rationalitycited by 3
  2. 2018Combinatorial Bandits for Incentivizing Agents with Dynamic Preferencescited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.