mlsanityData to 14 Oct 2026

Human Choice Prediction in Language-based Persuasion Games: Simulation-based Off-Policy Evaluation

arXiv 2305.10361 ↗First posted 17 May 2023cs.LG cs.AI cs.GTcited by 8

On the map: LLM agents and tool use → Social simulation and multi-agent debate

Abstract (arXiv)

Recent advances in Large Language Models (LLMs) have spurred interest in designing LLM-based agents for tasks that involve interaction with human and artificial agents. This paper addresses a key aspect in the design of such agents: predicting human decisions in off-policy evaluation (OPE). We focus on language-based persuasion games, where an expert aims to influence the decision-maker through verbal messages. In our OPE framework, the prediction model is trained on human interaction data collected from encounters with one set of expert agents, and its performance is evaluated on interactions with a different set of experts. Using a dedicated application, we collected a dataset of 87K decisions from humans playing a repeated decision-making game with artificial agents. To enhance off-policy performance, we propose a simulation technique involving interactions across the entire agent space and simulated decision-makers. Our learning strategy yields significant OPE gains, e.g., improving prediction accuracy in the top 15% challenging cases by 7.1%. Our code and the large dataset we collected and generated are submitted as supplementary material and publicly available in our GitHub repository: https://github.com/eilamshapira/HumanChoicePrediction

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 20 of its 90 references that are in the map. First posted on arXiv 17 May 2023.

Builds on

20 of 90 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr

Other references · 19

  1. 2017Attention Is All You Needcited by 60,361
  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
  3. 2023GPT-4 Technical Reportcited by 18,396
  4. 2016XGBoost: A Scalable Tree Boosting Systemcited by 5,166
  5. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  6. 2019Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Goodcited by 209
  7. 2019A Review of Cooperative Multi-Agent Deep Reinforcement Learningcited by 147
  8. 2017Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Graspingcited by 144
  9. 2016Winning Arguments: Interaction Dynamics and Persuasion Strategies in Good-faith Online Discussionscited by 110
  10. 2018A LiDAR Point Cloud Generator: from a Virtual World to Autonomous Drivingcited by 54
  11. 2020Evaluating Conversational Recommender Systems via User Simulationcited by 47
  12. 2019How to Build User Simulators to Train RL-based Dialog Systemscited by 46
7 more
  1. 2022DoCoGen: Domain Counterfactual Generation for Low Resource Domain Adaptationcited by 37
  2. 2019Cognitive Model Priors for Predicting Human Decisionscited by 25
  3. 2021Weakly-Supervised Hierarchical Models for Predicting Persuasive Strategies in Good-faith Textual Requestscited by 16
  4. 2020Predicting Decisions in Language Based Persuasion Gamescited by 6
  5. 2021Designing an Automatic Agent for Repeated Language based Persuasion Gamescited by 5
  6. 2022Data generation using simulation technology to improve perception mechanism of autonomous vehiclescited by 5
  7. 2020Predicting Strategic Behavior from Free Textcited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 2; 2026: 4.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Using Cognitive Models to Improve Language Model Simulation of Human Persuasion Games
  2. 2025Towards Strategic Persuasion with Language Models
  3. 2025Bias-Adjusted LLM Agents for Human-Like Decision-Making via Behavioral Economics
  4. 2025LLMs as Policy-Agnostic Teammates: A Case Study in Human Proxy Design for Heterogeneous Agent Teams
  5. 2024Simulating Human Strategic Behavior: Comparing Single and Multi-agent LLMs
  6. 2024The Good, the Bad, and the Hulk-like GPT: Analyzing Emotional Decisions of Large Language Models in Cooperation and Bargaining Games
  7. 2024Comparing Rationality Between Large Language Models and Humans: Insights and Open Questions
  8. 2023Exploring the Intersection of Large Language Models and Agent-Based Modeling via Prompt Engineering