Data generation using simulation technology to improve perception mechanism of autonomous vehicles
Not on the map. Why?
Abstract (arXiv)
Recent advancements in computer graphics technology allow more realistic ren-dering of car driving environments. They have enabled self-driving car simulators such as DeepGTA-V and CARLA (Car Learning to Act) to generate large amounts of synthetic data that can complement the existing real-world dataset in training autonomous car perception. Furthermore, since self-driving car simulators allow full control of the environment, they can generate dangerous driving scenarios that the real-world dataset lacks such as bad weather and accident scenarios. In this paper, we will demonstrate the effectiveness of combining data gathered from the real world with data generated in the simulated world to train perception systems on object detection and localization task. We will also propose a multi-level deep learning perception framework that aims to emulate a human learning experience in which a series of tasks from the simple to more difficult ones are learned in a certain domain. The autonomous car perceptron can learn from easy-to-drive scenarios to more challenging ones customized by simulation software.
Key facts. Cited by 5 papers in the map (data through 13 Oct 2026). Builds on 14 of its 31 references that are in the map. First posted on arXiv 1 Jul 2022.
Builds on
14 of 31 references.
References · 14
- 2018MobileNetV2: Inverted Residuals and Linear Bottleneckscited by 4,786
- 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,516
- 2016The Cityscapes Dataset for Semantic Urban Scene Understandingcited by 4,435
- 2017CARLA: An Open Urban Driving Simulatorcited by 2,439
- 2014Conditional Generative Adversarial Netscited by 2,157
- 2016YOLO9000: Better, Faster, Strongercited by 1,430
- 2017VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detectioncited by 1,323
- 2018PointRCNN: 3D Object Proposal Generation and Detection from Point Cloudcited by 939
- 2017Frustum PointNets for 3D Object Detection from RGB-D Datacited by 640
- 2016Driving in the Matrix: Can Virtual Worlds Replace Human-Generated Annotations for Real World Tasks?cited by 194
- 2017Virtual to Real Reinforcement Learning for Autonomous Drivingcited by 79
- 2018A LiDAR Point Cloud Generator: from a Virtual World to Autonomous Drivingcited by 54
Built on by
Citing papers per year: 2023: 2; 2024: 1; 2025: 0; 2026: 2.
5 papers.
- 2023Human Choice Prediction in Language-based Persuasion Games: Simulation-based Off-Policy Evaluationcited by 8
- 2026On the Assessment of Sensitivity of Autonomous Vehicle Perceptioncited by 1
- 2023Hybrid data driven/thermal simulation model for comfort assessmentcited by 0
- 2024Systematic Literature Review of Vision-Based Approaches to Outdoor Livestock Monitoring with Lessons from Wildlife Studiescited by 0
- 2026PairedGTA: Generating Driving Datasets for Controlled Photometric Shift Analysiscited by 0
- 2026PairedGTA: Generating Driving Datasets for Controlled Photometric Shift Analysis31 May 2026
- 2026On the Assessment of Sensitivity of Autonomous Vehicle Perception30 Jan 2026
- 2024Systematic Literature Review of Vision-Based Approaches to Outdoor Livestock Monitoring with Lessons from Wildlife Studies7 Oct 2024
- 2023Hybrid data driven/thermal simulation model for comfort assessment4 Sep 2023
- 2023Human Choice Prediction in Language-based Persuasion Games: Simulation-based Off-Policy Evaluation17 May 2023