mlsanityData to 7 Oct 2026

Explaining RL Decisions with Trajectories

arXiv 2305.04073 ↗First posted 6 May 2023cs.AI cs.LGcited by 7

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Abstract (arXiv)

Explanation is a key component for the adoption of reinforcement learning (RL) in many real-world decision-making problems. In the literature, the explanation is often provided by saliency attribution to the features of the RL agent's state. In this work, we propose a complementary approach to these explanations, particularly for offline RL, where we attribute the policy decisions of a trained RL agent to the trajectories encountered by it during training. To do so, we encode trajectories in offline training data individually as well as collectively (encoding a set of trajectories). We then attribute policy decisions to a set of trajectories in this encoded space by estimating the sensitivity of the decision with respect to that set. Further, we demonstrate the effectiveness of the proposed approach in terms of quality of attributions as well as practical scalability in diverse environments that involve both discrete and continuous state and action spaces such as grid-worlds, video games (Atari) and continuous control (MuJoCo). We also conduct a human study on a simple navigation task to observe how their understanding of the task compares with data attributed for a trained RL policy. Keywords -- Explainable AI, Verifiability of AI Decisions, Explainable RL.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 36 of its 52 references that are in the map. First posted on arXiv 6 May 2023.

Builds on

36 of 52 references.

References · 36

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24 more
  1. 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 636
  2. 2020MOPO: Model-based Offline Policy Optimizationcited by 630
  3. 2020MOReL : Model-Based Offline Reinforcement Learningcited by 582
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 1; 2025: 4; 2026: 1.

7 papers.

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  1. 2020Explaining Conditions for Reinforcement Learning Behaviors from Real and Imagined Data
  2. 2022Decisions that Explain Themselves: A User-Centric Deep Reinforcement Learning Explanation System
  3. 2021Representation Matters: Offline Pretraining for Sequential Decision Making
  4. 2024TrajDeleter: Enabling Trajectory Forgetting in Offline Reinforcement Learning Agents
  5. 2022Semi-Supervised Offline Reinforcement Learning with Action-Free Trajectories
  6. 2023Explainable Reinforcement Learning via a Causal World Model
  7. 2023Using Offline Data to Speed Up Reinforcement Learning in Procedurally Generated Environments
  8. 2025Better Decisions through the Right Causal World Model