Hardware Acceleration of Neural Graphics
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Abstract (arXiv)
Rendering and inverse-rendering algorithms that drive conventional computer graphics have recently been superseded by neural representations (NR). NRs have recently been used to learn the geometric and the material properties of the scenes and use the information to synthesize photorealistic imagery, thereby promising a replacement for traditional rendering algorithms with scalable quality and predictable performance. In this work we ask the question: Does neural graphics (NG) need hardware support? We studied representative NG applications showing that, if we want to render 4k res. at 60FPS there is a gap of 1.5X-55X in the desired performance on current GPUs. For AR/VR applications, there is an even larger gap of 2-4 OOM between the desired performance and the required system power. We identify that the input encoding and the MLP kernels are the performance bottlenecks, consuming 72%,60% and 59% of application time for multi res. hashgrid, multi res. densegrid and low res. densegrid encodings, respectively. We propose a NG processing cluster, a scalable and flexible hardware architecture that directly accelerates the input encoding and MLP kernels through dedicated engines and supports a wide range of NG applications. We also accelerate the rest of the kernels by fusing them together in Vulkan, which leads to 9.94X kernel-level performance improvement compared to un-fused implementation of the pre-processing and the post-processing kernels. Our results show that, NGPC gives up to 58X end-to-end application-level performance improvement, for multi res. hashgrid encoding on average across the four NG applications, the performance benefits are 12X,20X,33X and 39X for the scaling factor of 8,16,32 and 64, respectively. Our results show that with multi res. hashgrid encoding, NGPC enables the rendering of 4k res. at 30FPS for NeRF and 8k res. at 120FPS for all our other NG applications.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 17 of its 43 references that are in the map. First posted on arXiv 10 Mar 2023.
Builds on
17 of 43 references.
References · 17
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,200
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2018On the Spectral Bias of Neural Networkscited by 1,341
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 651
- 2019Deep Learning for 3D Point Clouds: A Surveycited by 558
- 2020Local Implicit Grid Representations for 3D Scenescited by 373
- 2021Advances in Neural Renderingcited by 365
- 2020Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstructioncited by 321
5 more
- 2020State of the Art on Neural Renderingcited by 278
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
- 2018The History Began from AlexNet: A Comprehensive Survey on Deep Learning Approachescited by 75
- 2016Energy-Efficient ConvNets Through Approximate Computingcited by 7
Built on by
Citing papers per year: 2023: 2; 2024: 3; 2025: 3; 2026: 2.
10 papers.
- 20243DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priorscited by 106
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 36
- 2023CoGS: Controllable Gaussian Splattingcited by 32
- 2024Neural Rendering and Its Hardware Acceleration: A Reviewcited by 4
- 2025VR-Pipe: Streamlining Hardware Graphics Pipeline for Volume Renderingcited by 3
- 2024Towards Energy-Efficiency by Navigating the Trilemma of Energy, Latency, and Accuracycited by 2
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitivescited by 2
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Rendererscited by 2
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Renderingcited by 1
- 2026HAD: Hallucination-Aware Diffusion Priors for 3D Reconstructioncited by 1
- 2026HAD: Hallucination-Aware Diffusion Priors for 3D Reconstruction16 May 2026
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering28 Jan 2026
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers31 Mar 2025
- 2025VR-Pipe: Streamlining Hardware Graphics Pipeline for Volume Rendering24 Feb 2025
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives7 Jan 2025
- 20243DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors21 Oct 2024
- 2024Towards Energy-Efficiency by Navigating the Trilemma of Energy, Latency, and Accuracy6 Sep 2024
- 2024Neural Rendering and Its Hardware Acceleration: A Review6 Jan 2024
- 2023CoGS: Controllable Gaussian Splatting9 Dec 2023
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines1 Dec 2023