mlsanityData to 7 Oct 2026

READ Avatars: Realistic Emotion-controllable Audio Driven Avatars

arXiv 2303.00744 ↗First posted 1 Mar 2023cs.CV cs.GR cs.SDcited by 6

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Abstract (arXiv)

We present READ Avatars, a 3D-based approach for generating 2D avatars that are driven by audio input with direct and granular control over the emotion. Previous methods are unable to achieve realistic animation due to the many-to-many nature of audio to expression mappings. We alleviate this issue by introducing an adversarial loss in the audio-to-expression generation process. This removes the smoothing effect of regression-based models and helps to improve the realism and expressiveness of the generated avatars. We note furthermore, that audio should be directly utilized when generating mouth interiors and that other 3D-based methods do not attempt this. We address this with audio-conditioned neural textures, which are resolution-independent. To evaluate the performance of our method, we perform quantitative and qualitative experiments, including a user study. We also propose a new metric for comparing how well an actor's emotion is reconstructed in the generated avatar. Our results show that our approach outperforms state of the art audio-driven avatar generation methods across several metrics. A demo video can be found at urlhttps://youtu.be/QSyMl3vV0pA

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 33 of its 46 references that are in the map. First posted on arXiv 1 Mar 2023.

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33 of 46 references.

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6 papers.