Face Inverse Rendering via Hierarchical Decoupling
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Abstract (arXiv)
Previous face inverse rendering methods often require synthetic data with ground truth and/or professional equipment like a lighting stage. However, a model trained on synthetic data or using pre-defined lighting priors is typically unable to generalize well for real-world situations, due to the gap between synthetic data/lighting priors and real data. Furthermore, for common users, the professional equipment and skill make the task expensive and complex. In this paper, we propose a deep learning framework to disentangle face images in the wild into their corresponding albedo, normal, and lighting components. Specifically, a decomposition network is built with a hierarchical subdivision strategy, which takes image pairs captured from arbitrary viewpoints as input. In this way, our approach can greatly mitigate the pressure from data preparation, and significantly broaden the applicability of face inverse rendering. Extensive experiments are conducted to demonstrate the efficacy of our design, and show its superior performance in face relighting over other state-of-the-art alternatives. Our code is available at urlhttps://github.com/AutoHDR/HD-Net.git
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 26 of its 59 references that are in the map. First posted on arXiv 17 Jan 2023.
Builds on
26 of 59 references.
References · 26
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14 more
- 2020AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"cited by 91
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