High-Throughput Synchronous Deep RL
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Abstract (arXiv)
Deep reinforcement learning (RL) is computationally demanding and requires processing of many data points. Synchronous methods enjoy training stability while having lower data throughput. In contrast, asynchronous methods achieve high throughput but suffer from stability issues and lower sample efficiency due to `stale policies.' To combine the advantages of both methods we propose High-Throughput Synchronous Deep Reinforcement Learning (HTS-RL). In HTS-RL, we perform learning and rollouts concurrently, devise a system design which avoids `stale policies' and ensure that actors interact with environment replicas in an asynchronous manner while maintaining full determinism. We evaluate our approach on Atari games and the Google Research Football environment. Compared to synchronous baselines, HTS-RL is 2-6× faster. Compared to state-of-the-art asynchronous methods, HTS-RL has competitive throughput and consistently achieves higher average episode rewards.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Dec 2020.
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Citing papers per year: 2021: 6; 2022: 1; 2023: 1; 2024: 1.
9 papers.
- 2021Cooperative Exploration for Multi-Agent Deep Reinforcement Learningcited by 57
- 2021The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigationcited by 27
- 2021GridToPix: Training Embodied Agents with Minimal Supervisioncited by 20
- 2021Towards Deeper Deep Reinforcement Learning with Spectral Normalizationcited by 19
- 2021Semantic Tracklets: An Object-Centric Representation for Visual Multi-Agent Reinforcement Learningcited by 18
- 2022VER: Scaling On-Policy RL Leads to the Emergence of Navigation in Embodied Rearrangementcited by 18
- 2024Acceleration for Deep Reinforcement Learning using Parallel and Distributed Computing: A Surveycited by 8
- 2023Cleanba: A Reproducible and Efficient Distributed Reinforcement Learning Platformcited by 7
- 2021Low-Precision Reinforcement Learning: Running Soft Actor-Critic in Half Precisioncited by 3
- 2024Acceleration for Deep Reinforcement Learning using Parallel and Distributed Computing: A Survey8 Nov 2024
- 2023Cleanba: A Reproducible and Efficient Distributed Reinforcement Learning Platform29 Sep 2023
- 2022VER: Scaling On-Policy RL Leads to the Emergence of Navigation in Embodied Rearrangement11 Oct 2022
- 2021The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigation26 Aug 2021
- 2021Semantic Tracklets: An Object-Centric Representation for Visual Multi-Agent Reinforcement Learning6 Aug 2021
- 2021Cooperative Exploration for Multi-Agent Deep Reinforcement Learning23 Jul 2021
- 2021Towards Deeper Deep Reinforcement Learning with Spectral Normalization2 Jun 2021
- 2021GridToPix: Training Embodied Agents with Minimal Supervision14 Apr 2021
- 2021Low-Precision Reinforcement Learning: Running Soft Actor-Critic in Half Precision26 Feb 2021