mlsanityData to 7 Oct 2026

High-Throughput Synchronous Deep RL

arXiv 2012.09849 ↗First posted 17 Dec 2020cs.LG cs.AIcited by 9

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Abstract (arXiv)

Deep reinforcement learning (RL) is computationally demanding and requires processing of many data points. Synchronous methods enjoy training stability while having lower data throughput. In contrast, asynchronous methods achieve high throughput but suffer from stability issues and lower sample efficiency due to `stale policies.' To combine the advantages of both methods we propose High-Throughput Synchronous Deep Reinforcement Learning (HTS-RL). In HTS-RL, we perform learning and rollouts concurrently, devise a system design which avoids `stale policies' and ensure that actors interact with environment replicas in an asynchronous manner while maintaining full determinism. We evaluate our approach on Atari games and the Google Research Football environment. Compared to synchronous baselines, HTS-RL is 2-6× faster. Compared to state-of-the-art asynchronous methods, HTS-RL has competitive throughput and consistently achieves higher average episode rewards.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Dec 2020.

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Citing papers per year: 2021: 6; 2022: 1; 2023: 1; 2024: 1.

9 papers.