Refining Geometry from Depth Sensors using IR Shading Images
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Abstract (arXiv)
We propose a method to refine geometry of 3D meshes from a consumer level depth camera, e.g. Kinect, by exploiting shading cues captured from an infrared (IR) camera. A major benefit to using an IR camera instead of an RGB camera is that the IR images captured are narrow band images that filter out most undesired ambient light, which makes our system robust against natural indoor illumination. Moreover, for many natural objects with colorful textures in the visible spectrum, the subjects appear to have a uniform albedo in the IR spectrum. Based on our analyses on the IR projector light of the Kinect, we define a near light source IR shading model that describes the captured intensity as a function of surface normals, albedo, lighting direction, and distance between light source and surface points. To resolve the ambiguity in our model between the normals and distances, we utilize an initial 3D mesh from the Kinect fusion and multi-view information to reliably estimate surface details that were not captured and reconstructed by the Kinect fusion. Our approach directly operates on the mesh model for geometry refinement. We ran experiments on our algorithm for geometries captured by both the Kinect I and Kinect II, as the depth acquisition in Kinect I is based on a structured-light technique and that of the Kinect II is based on a time-of-flight (ToF) technology. The effectiveness of our approach is demonstrated through several challenging real-world examples. We have also performed a user study to evaluate the quality of the mesh models before and after our refinements.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Aug 2016.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 1; 2024: 0; 2025: 0; 2026: 1.
5 papers.
- 2022Adaptive Joint Optimization for 3D Reconstruction with Differentiable Renderingcited by 5
- 2023Stable and Consistent Prediction of 3D Characteristic Orientation via Invariant Residual Learningcited by 3
- 2021Putting 3D Spatially Sparse Networks on a Dietcited by 2
- 2021Non-Photorealistic Rendering of Layered Materials: A Multispectral Approachcited by 1
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imagingcited by 0
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2023Stable and Consistent Prediction of 3D Characteristic Orientation via Invariant Residual Learning20 Jun 2023
- 2022Adaptive Joint Optimization for 3D Reconstruction with Differentiable Rendering15 Aug 2022
- 2021Putting 3D Spatially Sparse Networks on a Diet2 Dec 2021
- 2021Non-Photorealistic Rendering of Layered Materials: A Multispectral Approach2 Sep 2021