mlsanityData to 14 Oct 2026

ClipGen: A Deep Generative Model for Clipart Vectorization and Synthesis

arXiv 2106.04912 ↗First posted 9 Jun 2021cs.GRcited by 23

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Abstract (arXiv)

This paper presents a novel deep learning-based approach for automatically vectorizing and synthesizing the clipart of man-made objects. Given a raster clipart image and its corresponding object category (e.g., airplanes), the proposed method sequentially generates new layers, each of which is composed of a new closed path filled with a single color. The final result is obtained by compositing all layers together into a vector clipart image that falls into the target category. The proposed approach is based on an iterative generative model that (i) decides whether to continue synthesizing a new layer and (ii) determines the geometry and appearance of the new layer. We formulated a joint loss function for training our generative model, including the shape similarity, symmetry, and local curve smoothness losses, as well as vector graphics rendering accuracy loss for synthesizing clipart recognizable by humans. We also introduced a collection of man-made object clipart, ClipNet, which is composed of closed-path layers, and two designed preprocessing tasks to clean up and enrich the original raw clipart. To validate the proposed approach, we conducted several experiments and demonstrated its ability to vectorize and synthesize various clipart categories. We envision that our generative model can facilitate efficient and intuitive clipart designs for novice users and graphic designers.

Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Jun 2021.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 2; 2022: 2; 2023: 6; 2024: 4; 2025: 7; 2026: 2.

23 papers.

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  1. 2021CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoderscited by 187
  2. 2022Towards Layer-wise Image Vectorizationcited by 79
  3. 2023SVGDreamer: Text Guided SVG Generation with Diffusion Modelcited by 76
  4. 2025OmniSVG: A Unified Scalable Vector Graphics Generation Modelcited by 74
  5. 2024Empowering LLMs to Understand and Generate Complex Vector Graphicscited by 66
  6. 2023DiffSketcher: Text Guided Vector Sketch Synthesis through Latent Diffusion Modelscited by 54
  7. 2025LayerD: Decomposing Raster Graphic Designs into Layerscited by 21
  8. 2024Layered Image Vectorization via Semantic Simplificationcited by 18
  9. 2025NeuralSVG: An Implicit Representation for Text-to-Vector Generationcited by 17
  10. 2025SVGenius: Benchmarking LLMs in SVG Understanding, Editing and Generationcited by 16
  11. 2021Recognizing Vector Graphics without Rasterizationcited by 11
  12. 2025LayerPeeler: Autoregressive Peeling for Layer-wise Image Vectorizationcited by 8
11 more
  1. 2023Image Vectorization: a Reviewcited by 7
  2. 2023SAMVG: A Multi-stage Image Vectorization Model with the Segment-Anything Modelcited by 6
  3. 2026OmniLottie: Generating Vector Animations via Parameterized Lottie Tokenscited by 3
  4. 2022RendNet: Unified 2D/3D Recognizer With Latent Space Renderingcited by 2
  5. 2024DeepIcon: A Hierarchical Network for Layer-wise Icon Vectorizationcited by 2
  6. 2025From Fragment to One Piece: A Survey on AI-Driven Graphic Designcited by 2
  7. 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Artcited by 1
  8. 2023Optimize and Reduce: A Top-Down Approach for Image Vectorizationcited by 0
  9. 2024Learning to Synthesize Graphics Programs for Geometric Artworkscited by 0
  10. 2025Heuristics for AI-driven Graphical Asset Generation Tools in Game Design and Development Pipelines: A User-Centred Approachcited by 0
  11. 2026SemLayer: Semantic-aware Generative Segmentation and Layer Construction for Abstract Iconscited by 0