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Multi-Play Combinatorial Semi-Bandit Problem

arXiv 2509.09933 ↗First posted 12 Sep 2025cs.LGcited by 0

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Abstract (arXiv)

In the combinatorial semi-bandit (CSB) problem, a player selects an action from a combinatorial action set and observes feedback from the base arms included in the action. While CSB is widely applicable to combinatorial optimization problems, its restriction to binary decision spaces excludes important cases involving non-negative integer flows or allocations, such as the optimal transport and knapsack problems.To overcome this limitation, we propose the multi-play combinatorial semi-bandit (MP-CSB), where a player can select a non-negative integer action and observe multiple feedbacks from a single arm in each round. We propose two algorithms for the MP-CSB. One is a Thompson-sampling-based algorithm that is computationally feasible even when the action space is exponentially large with respect to the number of arms, and attains O(log T) distribution-dependent regret in the stochastic regime, where T is the time horizon. The other is a best-of-both-worlds algorithm, which achieves O(log T) variance-dependent regret in the stochastic regime and the worst-case tildeOleft( √T right) regret in the adversarial regime. Moreover, its regret in adversarial one is data-dependent, adapting to the cumulative loss of the optimal action, the total quadratic variation, and the path-length of the loss sequence. Finally, we numerically show that the proposed algorithms outperform existing methods in the CSB literature.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 18 of its 40 references that are in the map. First posted on arXiv 12 Sep 2025.

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18 of 40 references.

References · 18

  1. 2013Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distancescited by 2,316
  2. 2018Tsallis-INF: An Optimal Algorithm for Stochastic and Adversarial Banditscited by 124
  3. 2018More Adaptive Algorithms for Adversarial Banditscited by 114
  4. 2014Combinatorial Multi-Armed Bandit and Its Extension to Probabilistically Triggered Armscited by 79
  5. 2018Thompson Sampling for Combinatorial Semi-Banditscited by 78
  6. 2016Combinatorial Multi-Armed Bandit with General Reward Functionscited by 56
  7. 2019Beating Stochastic and Adversarial Semi-bandits Optimally and Simultaneouslycited by 53
  8. 2021Achieving Near Instance-Optimality and Minimax-Optimality in Stochastic and Adversarial Linear Bandits Simultaneouslycited by 48
  9. 2017Improving Regret Bounds for Combinatorial Semi-Bandits with Probabilistically Triggered Arms and Its Applicationscited by 45
  10. 2014Efficient Learning in Large-Scale Combinatorial Semi-Banditscited by 36
  11. 2020Statistical Efficiency of Thompson Sampling for Combinatorial Semi-Banditscited by 31
  12. 2015First-order regret bounds for combinatorial semi-banditscited by 26
6 more
  1. 2022Nearly Optimal Best-of-Both-Worlds Algorithms for Online Learning with Feedback Graphscited by 26
  2. 2020Combinatorial Semi-Bandit in the Non-Stationary Environmentcited by 17
  3. 2020Tight Lower Bounds for Combinatorial Multi-Armed Banditscited by 15
  4. 2023Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Boundscited by 14
  5. 2022Adversarially Robust Multi-Armed Bandit Algorithm with Variance-Dependent Regret Boundscited by 12
  6. 2019Revisiting the Approximate Carath'eodory Problem via the Frank-Wolfe Algorithmcited by 11

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