DeepPortraitDrawing: Generating Human Body Images from Freehand Sketches
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Abstract (arXiv)
Researchers have explored various ways to generate realistic images from freehand sketches, e.g., for objects and human faces. However, how to generate realistic human body images from sketches is still a challenging problem. It is, first because of the sensitivity to human shapes, second because of the complexity of human images caused by body shape and pose changes, and third because of the domain gap between realistic images and freehand sketches. In this work, we present DeepPortraitDrawing, a deep generative framework for converting roughly drawn sketches to realistic human body images. To encode complicated body shapes under various poses, we take a local-to-global approach. Locally, we employ semantic part auto-encoders to construct part-level shape spaces, which are useful for refining the geometry of an input pre-segmented hand-drawn sketch. Globally, we employ a cascaded spatial transformer network to refine the structure of body parts by adjusting their spatial locations and relative proportions. Finally, we use a global synthesis network for the sketch-to-image translation task, and a face refinement network to enhance facial details. Extensive experiments have shown that given roughly sketched human portraits, our method produces more realistic images than the state-of-the-art sketch-to-image synthesis techniques.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 49 of its 65 references that are in the map. First posted on arXiv 4 May 2022.
Builds on
49 of 65 references.
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Built on by
Citing papers per year: 2023: 2; 2024: 2; 2025: 1.
5 papers.
- 2025IMAGGarment: Fine-Grained Garment Generation for Controllable Fashion Designcited by 36
- 2023DiffSketching: Sketch Control Image Synthesis with Diffusion Modelscited by 10
- 2023A Two-stage Personalized Virtual Try-on Framework with Shape Control and Texture Guidancecited by 10
- 2024Sketch2Human: Deep Human Generation with Disentangled Geometry and Appearance Controlcited by 1
- 2024FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controlscited by 0
- 2025IMAGGarment: Fine-Grained Garment Generation for Controllable Fashion Design17 Apr 2025
- 2024Sketch2Human: Deep Human Generation with Disentangled Geometry and Appearance Control24 Apr 2024
- 2024FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controls2 Apr 2024
- 2023A Two-stage Personalized Virtual Try-on Framework with Shape Control and Texture Guidance24 Dec 2023
- 2023DiffSketching: Sketch Control Image Synthesis with Diffusion Models30 May 2023