Scribbler: Controlling Deep Image Synthesis with Sketch and Color
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Abstract (arXiv)
Recently, there have been several promising methods to generate realistic imagery from deep convolutional networks. These methods sidestep the traditional computer graphics rendering pipeline and instead generate imagery at the pixel level by learning from large collections of photos (e.g. faces or bedrooms). However, these methods are of limited utility because it is difficult for a user to control what the network produces. In this paper, we propose a deep adversarial image synthesis architecture that is conditioned on sketched boundaries and sparse color strokes to generate realistic cars, bedrooms, or faces. We demonstrate a sketch based image synthesis system which allows users to 'scribble' over the sketch to indicate preferred color for objects. Our network can then generate convincing images that satisfy both the color and the sketch constraints of user. The network is feed-forward which allows users to see the effect of their edits in real time. We compare to recent work on sketch to image synthesis and show that our approach can generate more realistic, more diverse, and more controllable outputs. The architecture is also effective at user-guided colorization of grayscale images.
Key facts. Cited by 77 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Dec 2016.
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Citing papers per year: 2021: 23; 2022: 19; 2023: 10; 2024: 15; 2025: 9; 2026: 1.
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- 2025MangaNinja: Line Art Colorization with Precise Reference Following14 Jan 2025
- 2024CoMPaSS: Enhancing Spatial Understanding in Text-to-Image Diffusion Models17 Dec 2024
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- 2024Addressing Text Embedding Leakage in Diffusion-based Image Editing6 Dec 2024
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- 2023Progressive Text-to-Image Diffusion with Soft Latent Direction18 Sep 2023
- 2022Efficient Spatially Sparse Inference for Conditional GANs and Diffusion Models3 Nov 2022
- 2022Adaptively-Realistic Image Generation from Stroke and Sketch with Diffusion Model26 Aug 2022
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