mlsanityData to 7 Oct 2026

Vision-Based Manipulators Need to Also See from Their Hands

arXiv 2203.12677 ↗First posted 15 Mar 2022cs.RO cs.CV cs.LGcited by 46

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Abstract (arXiv)

We study how the choice of visual perspective affects learning and generalization in the context of physical manipulation from raw sensor observations. Compared with the more commonly used global third-person perspective, a hand-centric (eye-in-hand) perspective affords reduced observability, but we find that it consistently improves training efficiency and out-of-distribution generalization. These benefits hold across a variety of learning algorithms, experimental settings, and distribution shifts, and for both simulated and real robot apparatuses. However, this is only the case when hand-centric observability is sufficient; otherwise, including a third-person perspective is necessary for learning, but also harms out-of-distribution generalization. To mitigate this, we propose to regularize the third-person information stream via a variational information bottleneck. On six representative manipulation tasks with varying hand-centric observability adapted from the Meta-World benchmark, this results in a state-of-the-art reinforcement learning agent operating from both perspectives improving its out-of-distribution generalization on every task. While some practitioners have long put cameras in the hands of robots, our work systematically analyzes the benefits of doing so and provides simple and broadly applicable insights for improving end-to-end learned vision-based robotic manipulation.

Key facts. Cited by 46 papers in the map (data through 7 Oct 2026). Builds on 43 of its 57 references that are in the map. First posted on arXiv 15 Mar 2022.

Builds on

43 of 57 references.

References · 43

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31 more
  1. 2018QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulationcited by 730
  2. 2021What Matters in Learning from Offline Human Demonstrations for Robot Manipulationcited by 699
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  14. 2018Reinforcement and Imitation Learning for Diverse Visuomotor Skillscited by 124
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  22. 2022Look Closer: Bridging Egocentric and Third-Person Views with Transformers for Robotic Manipulationcited by 49
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 5; 2023: 14; 2024: 11; 2025: 9; 2026: 7.

46 papers.

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  1. 2024Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperationcited by 377
  2. 2022DayDreamer: World Models for Physical Robot Learningcited by 372
  3. 2022VIOLA: Imitation Learning for Vision-Based Manipulation with Object Proposal Priorscited by 135
  4. 2023Multi-View Masked World Models for Visual Robotic Manipulationcited by 78
  5. 2023Imitating Task and Motion Planning with Visuomotor Transformerscited by 63
  6. 2023Learning Generalizable Manipulation Policies with Object-Centric 3D Representationscited by 60
  7. 2023Multi-Stage Cable Routing through Hierarchical Imitation Learningcited by 59
  8. 2023NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesiscited by 56
  9. 2023Imitation Bootstrapped Reinforcement Learningcited by 54
  10. 2024Surgical Robot Transformer (SRT): Imitation Learning for Surgical Taskscited by 38
  11. 2024JUICER: Data-Efficient Imitation Learning for Robotic Assemblycited by 36
  12. 2024View-Invariant Policy Learning via Zero-Shot Novel View Synthesiscited by 35
34 more
  1. 2022Frame Mining: a Free Lunch for Learning Robotic Manipulation from 3D Point Cloudscited by 31
  2. 2023Self-Improving Robots: End-to-End Autonomous Visuomotor Reinforcement Learningcited by 29
  3. 2023Polybot: Training One Policy Across Robots While Embracing Variabilitycited by 28
  4. 2025SRT-H: A Hierarchical Framework for Autonomous Surgery via Language Conditioned Imitation Learningcited by 23
  5. 2023One-Shot Imitation Learning: A Pose Estimation Perspectivecited by 21
  6. 2024Local Policies Enable Zero-shot Long-horizon Manipulationcited by 21
  7. 2025AirExo-2: Scaling up Generalizable Robotic Imitation Learning with Low-Cost Exoskeletonscited by 17
  8. 2022Learning Viewpoint-Agnostic Visual Representations by Recovering Tokens in 3D Spacecited by 13
  9. 2023The Treachery of Images: Bayesian Scene Keypoints for Deep Policy Learning in Robotic Manipulationcited by 12
  10. 2024D5RL: Diverse Datasets for Data-Driven Deep Reinforcement Learningcited by 11
  11. 2025Real-is-Sim: Bridging the Sim-to-Real Gap with a Dynamic Digital Twincited by 11
  12. 2024Part-Guided 3D RL for Sim2Real Articulated Object Manipulationcited by 9
  13. 2024Multi-view Disentanglement for Reinforcement Learning with Multiple Camerascited by 8
  14. 2025Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Visioncited by 8
  15. 2023Visual-Policy Learning through Multi-Camera View to Single-Camera View Knowledge Distillation for Robot Manipulation Taskscited by 7
  16. 2024The Surprising Ineffectiveness of Pre-Trained Visual Representations for Model-Based Reinforcement Learningcited by 7
  17. 2023Giving Robots a Hand: Learning Generalizable Manipulation with Eye-in-Hand Human Video Demonstrationscited by 6
  18. 2024Egocentric and Exocentric Methods: A Short Surveycited by 6
  19. 2025D-CODA: Diffusion for Coordinated Dual-Arm Data Augmentationcited by 4
  20. 2025A Practical Guide for Incorporating Symmetry in Diffusion Policycited by 4
  21. 2023When Learning Is Out of Reach, Reset: Generalization in Autonomous Visuomotor Reinforcement Learningcited by 3
  22. 2024Robust Imitation Learning for Mobile Manipulator Focusing on Task-Related Viewpoints and Regionscited by 2
  23. 2025Merging and Disentangling Views in Visual Reinforcement Learning for Robotic Manipulationcited by 2
  24. 2026Squint: Fast Visual Reinforcement Learning for Sim-to-Real Roboticscited by 2
  25. 2026On the Generalization Capabilities, Design Choices and Limitations of Keypoint Imitation Learningcited by 2
  26. 2025SCOOP'D: Learning Mixed-Liquid-Solid Scooping via Sim2Real Generative Policycited by 1
  27. 2025Real-World Reinforcement Learning of Active Perception Behaviorscited by 1
  28. 2026TriWorldBench: A Tri-View Consistency Perspective on Embodied World Modelscited by 1
  29. 2022Learning A Simulation-based Visual Policy for Real-world Peg In Unseen Holescited by 0
  30. 2023Active Vision Reinforcement Learning under Limited Visual Observabilitycited by 0
  31. 2026VideoWeaver: Multimodal Multi-View Video-to-Video Transfer for Embodied Agentscited by 0
  32. 2026Simulation-Driven Imitation Learning for Biosignals-Free Shared-Autonomy Prosthetic Graspingcited by 0
  33. 2026Scaling Bimanual Household Manipulation from 1,500 hours of Demonstrations to On-Policy Correctionscited by 0
  34. 2026Does Adversarial Training Improve Generalization in Multi-View VLAs? Revealing and Mitigating View Collapsecited by 0