mlsanityData to 14 Oct 2026

Learning A Simulation-based Visual Policy for Real-world Peg In Unseen Holes

arXiv 2205.04297 ↗First posted 9 May 2022cs.RO cs.AIcited by 0

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Abstract (arXiv)

This paper proposes a learning-based visual peg-in-hole that enables training with several shapes in simulation, and adapting to arbitrary unseen shapes in real world with minimal sim-to-real cost. The core idea is to decouple the generalization of the sensory-motor policy to the design of a fast-adaptable perception module and a simulated generic policy module. The framework consists of a segmentation network (SN), a virtual sensor network (VSN), and a controller network (CN). Concretely, the VSN is trained to measure the pose of the unseen shape from a segmented image. After that, given the shape-agnostic pose measurement, the CN is trained to achieve generic peg-in-hole. Finally, when applying to real unseen holes, we only have to fine-tune the SN required by the simulated VSN+CN. To further minimize the transfer cost, we propose to automatically collect and annotate the data for the SN after one-minute human teaching. Simulated and real-world results are presented under the configurations of eye-to/in-hand. An electric vehicle charging system with the proposed policy inside achieves a 10/10 success rate in 2-3s, using only hundreds of auto-labeled samples for the SN transfer.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 40 of its 69 references that are in the map. First posted on arXiv 9 May 2022.

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40 of 69 references.

References · 40

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28 more
  1. 2018Reinforcement and Imitation Learning for Diverse Visuomotor Skillscited by 126
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  3. 2022Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulationcited by 78
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  28. 2022Learning to Fill the Seam by Vision: Sub-millimeter Peg-in-hole on Unseen Shapes in Real Worldcited by 2

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