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Comparison of Algorithms for Simple Stochastic Games (Full Version)

arXiv 2008.09465 ↗First posted 21 Aug 2020cs.GT cs.DScited by 5

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Abstract (arXiv)

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three known classes of algorithms -- value iteration, strategy iteration and quadratic programming -- both theoretically and practically. Further, we suggest several improvements for all algorithms, including the first approach based on quadratic programming that avoids transforming the stochastic game to a stopping one. Our extensive experiments show that these improvements can lead to significant speed-ups. We implemented all algorithms in PRISM-games 3.0, thereby providing the first implementation of quadratic programming for solving simple stochastic games.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Aug 2020.

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Citing papers per year: 2022: 1; 2023: 2; 2024: 1; 2025: 1.

5 papers.