Distributed Asynchronous Policy Iteration for Sequential Zero-Sum Games and Minimax Control
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Abstract (arXiv)
We introduce a contractive abstract dynamic programming framework and related policy iteration algorithms, specifically designed for sequential zero-sum games and minimax problems with a general structure. Aside from greater generality, the advantage of our algorithms over alternatives is that they resolve some long-standing convergence difficulties of the "natural" policy iteration algorithm, which have been known since the Pollatschek and Avi-Itzhak method [PoA69] for finite-state Markov games. Mathematically, this "natural" algorithm is a form of Newton's method for solving Bellman's equation, but Newton's method, contrary to the case of single-player DP problems, is not globally convergent in the case of a minimax problem, because the Bellman operator may have components that are neither convex nor concave. Our algorithms address this difficulty by introducing alternating player choices, and by using a policy-dependent mapping with a uniform sup-norm contraction property, similar to earlier works by Bertsekas and Yu [BeY10], [BeY12], [YuB13]. Moreover, our algorithms allow a convergent and highly parallelizable implementation, which is based on state space partitioning, and distributed asynchronous policy evaluation and policy improvement operations within each set of the partition. Our framework is also suitable for the use of reinforcement learning methods based on aggregation, which may be useful for large-scale problem instances.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 22 Jul 2021.
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Citing papers per year: 2021: 1; 2022: 2; 2023: 2; 2024: 1.
6 papers.
- 2021Lessons from AlphaZero for Optimal, Model Predictive, and Adaptive Controlcited by 25
- 2022Strategy Synthesis for Zero-Sum Neuro-Symbolic Concurrent Stochastic Gamescited by 5
- 2022PersA-FL: Personalized Asynchronous Federated Learningcited by 5
- 2023Approximate Information States for Worst-Case Control and Learning in Uncertain Systemscited by 3
- 2023A New Policy Iteration Algorithm For Reinforcement Learning in Zero-Sum Markov Gamescited by 0
- 2024Simulation-Based Optimistic Policy Iteration For Multi-Agent MDPs with Kullback-Leibler Control Costcited by 0
- 2024Simulation-Based Optimistic Policy Iteration For Multi-Agent MDPs with Kullback-Leibler Control Cost19 Oct 2024
- 2023A New Policy Iteration Algorithm For Reinforcement Learning in Zero-Sum Markov Games17 Mar 2023
- 2023Approximate Information States for Worst-Case Control and Learning in Uncertain Systems12 Jan 2023
- 2022PersA-FL: Personalized Asynchronous Federated Learning3 Oct 2022
- 2022Strategy Synthesis for Zero-Sum Neuro-Symbolic Concurrent Stochastic Games13 Feb 2022
- 2021Lessons from AlphaZero for Optimal, Model Predictive, and Adaptive Control20 Aug 2021