mlsanityData to 14 Oct 2026

Select to Perfect: Imitating desired behavior from large multi-agent data

arXiv 2405.03735 ↗First posted 6 May 2024cs.LG cs.AI cs.MAcited by 4

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Abstract (arXiv)

AI agents are commonly trained with large datasets of demonstrations of human behavior. However, not all behaviors are equally safe or desirable. Desired characteristics for an AI agent can be expressed by assigning desirability scores, which we assume are not assigned to individual behaviors but to collective trajectories. For example, in a dataset of vehicle interactions, these scores might relate to the number of incidents that occurred. We first assess the effect of each individual agent's behavior on the collective desirability score, e.g., assessing how likely an agent is to cause incidents. This allows us to selectively imitate agents with a positive effect, e.g., only imitating agents that are unlikely to cause incidents. To enable this, we propose the concept of an agent's Exchange Value, which quantifies an individual agent's contribution to the collective desirability score. The Exchange Value is the expected change in desirability score when substituting the agent for a randomly selected agent. We propose additional methods for estimating Exchange Values from real-world datasets, enabling us to learn desired imitation policies that outperform relevant baselines. The project website can be found at https://tinyurl.com/select-to-perfect.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 28 of its 50 references that are in the map. First posted on arXiv 6 May 2024.

Builds on

28 of 50 references.

References · 28

  1. 2022Training language models to follow instructions with human feedbackcited by 15,971
  2. 2017A Unified Approach to Interpreting Model Predictionscited by 6,555
  3. 2022Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedbackcited by 3,720
  4. 2020Learning to summarize from human feedbackcited by 2,588
  5. 2017Counterfactual Multi-Agent Policy Gradientscited by 751
  6. 2019The StarCraft Multi-Agent Challengecited by 597
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  11. 2020Improving KernelSHAP: Practical Shapley Value Estimation via Linear Regressioncited by 154
  12. 2018Multi-Agent Generative Adversarial Imitation Learningcited by 100
16 more
  1. 2020Learning from Suboptimal Demonstration via Self-Supervised Reward Regressioncited by 84
  2. 2019Shapley Q-value: A Local Reward Approach to Solve Global Reward Gamescited by 73
  3. 2017Coordinated Multi-Agent Imitation Learningcited by 72
  4. 2021Plan Better Amid Conservatism: Offline Multi-Agent Reinforcement Learning with Actor Rectificationcited by 61
  5. 2019Multi-Agent Adversarial Inverse Reinforcement Learningcited by 60
  6. 2022Imitation Learning by Estimating Expertise of Demonstratorscited by 50
  7. 2021Confidence-Aware Imitation Learning from Demonstrations with Varying Optimalitycited by 44
  8. 2021TRAIL: Near-Optimal Imitation Learning with Suboptimal Datacited by 39
  9. 2021Shapley Counterfactual Credits for Multi-Agent Reinforcement Learningcited by 38
  10. 2021Offline Decentralized Multi-Agent Reinforcement Learningcited by 33
  11. 2021Learning from Imperfect Demonstrations from Agents with Varying Dynamicscited by 27
  12. 2021SHAQ: Incorporating Shapley Value Theory into Multi-Agent Q-Learningcited by 26
  13. 2021Collective eXplainable AI: Explaining Cooperative Strategies and Agent Contribution in Multiagent Reinforcement Learning with Shapley Valuescited by 25
  14. 2022Conditional Imitation Learning for Multi-Agent Gamescited by 13
  15. 2022Learning Representations that Enable Generalization in Assistive Taskscited by 13
  16. 2022Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learningcited by 12

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 1; 2026: 1.

4 papers.