mlsanityData to 14 Oct 2026

Inverse Factorized Q-Learning for Cooperative Multi-agent Imitation Learning

arXiv 2310.06801 ↗First posted 10 Oct 2023cs.LG cs.MAcited by 2

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

This paper concerns imitation learning (IL) (i.e, the problem of learning to mimic expert behaviors from demonstrations) in cooperative multi-agent systems. The learning problem under consideration poses several challenges, characterized by high-dimensional state and action spaces and intricate inter-agent dependencies. In a single-agent setting, IL has proven to be done efficiently through an inverse soft-Q learning process given expert demonstrations. However, extending this framework to a multi-agent context introduces the need to simultaneously learn both local value functions to capture local observations and individual actions, and a joint value function for exploiting centralized learning. In this work, we introduce a novel multi-agent IL algorithm designed to address these challenges. Our approach enables the centralized learning by leveraging mixing networks to aggregate decentralized Q functions. A main advantage of this approach is that the weights of the mixing networks can be trained using information derived from global states. We further establish conditions for the mixing networks under which the multi-agent objective function exhibits convexity within the Q function space. We present extensive experiments conducted on some challenging competitive and cooperative multi-agent game environments, including an advanced version of the Star-Craft multi-agent challenge (i.e., SMACv2), which demonstrates the effectiveness of our proposed algorithm compared to existing state-of-the-art multi-agent IL algorithms.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 23 of its 46 references that are in the map. First posted on arXiv 10 Oct 2023.

Builds on

23 of 46 references.

Closest ancestors · 4

Same direction, newest first

  1. 2023Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games20 Aug
  2. 2021IQ-Learn: Inverse soft-Q Learning for Imitation23 Jun
  3. 2019Imitation Learning via Off-Policy Distribution Matching10 Dec
  4. 2018Multi-Agent Generative Adversarial Imitation Learning26 Jul

Other references · 19

  1. 2016Generative Adversarial Imitation Learningcited by 1,597
  2. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
  3. 2016HyperNetworkscited by 1,027
  4. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  5. 2017Counterfactual Multi-Agent Policy Gradientscited by 751
  6. 2019The StarCraft Multi-Agent Challengecited by 597
  7. 2017Value-Decomposition Networks For Cooperative Multi-Agent Learningcited by 503
  8. 2017Learning Robust Rewards with Adversarial Inverse Reinforcement Learningcited by 490
  9. 2020Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 485
  10. 2018A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progresscited by 298
  11. 2020Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?cited by 294
  12. 2016A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Modelscited by 168
7 more
  1. 2022SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learningcited by 122
  2. 2019Urban Driving with Conditional Imitation Learningcited by 86
  3. 2017Coordinated Multi-Agent Imitation Learningcited by 72
  4. 2019Multi-Agent Adversarial Inverse Reinforcement Learningcited by 60
  5. 2018Multi-Agent Imitation Learning for Driving Simulationcited by 50
  6. 2021Exploring Imitation Learning for Autonomous Driving with Feedback Synthesizer and Differentiable Rasterizationcited by 22
  7. 2016Inverse Reinforcement Learning in Swarm Systemscited by 18

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Citing papers per year: 2024: 2.

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  1. 2019Decentralized Multi-Agents by Imitation of a Centralized Controller
  2. 2025Multi-Agent Inverse Q-Learning from Demonstrations
  3. 2022Conditional Imitation Learning for Multi-Agent Games
  4. 2026Multi-agent imitation learning with function approximation: Linear Markov games and beyond
  5. 2024Reward-free World Models for Online Imitation Learning
  6. 2025Structured Imitation Learning of Interactive Policies through Inverse Games
  7. 2026Coordinated Diffusion: Generating Multi-Agent Behavior Without Multi-Agent Demonstrations
  8. 2024Mixed Q-Functionals: Advancing Value-Based Methods in Cooperative MARL with Continuous Action Domains