mlsanityData to 7 Oct 2026

N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks

arXiv 2112.06397 ↗First posted 13 Dec 2021cs.GR cs.LGcited by 14

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Abstract (arXiv)

We present a novel mesh-based learning approach (N-Cloth) for plausible 3D cloth deformation prediction. Our approach is general and can handle cloth or obstacles represented by triangle meshes with arbitrary topologies. We use graph convolution to transform the cloth and object meshes into a latent space to reduce the non-linearity in the mesh space. Our network can predict the target 3D cloth mesh deformation based on the initial state of the cloth mesh template and the target obstacle mesh. Our approach can handle complex cloth meshes with up to 100K triangles and scenes with various objects corresponding to SMPL humans, non-SMPL humans or rigid bodies. In practice, our approach can be used to generate plausible cloth simulation at 30-45 fps on an NVIDIA GeForce RTX 3090 GPU. We highlight its benefits over prior learning-based methods and physically-based cloth simulators.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 19 of its 51 references that are in the map. First posted on arXiv 13 Dec 2021.

Builds on

19 of 51 references.

References · 19

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  3. 2019Graph U-Netscited by 489
  4. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
  5. 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 148
  6. 2017Convolutional neural network architecture for geometric matchingcited by 138
  7. 2019Learning-Based Animation of Clothing for Virtual Try-Oncited by 89
  8. 2021Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-Oncited by 81
  9. 2018GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Drapingcited by 69
  10. 2020DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animationcited by 43
  11. 2021Dynamic Neural Garmentscited by 27
  12. 2020P-Cloth: Interactive Complex Cloth Simulation on Multi-GPU Systems using Dynamic Matrix Assembly and Pipelined Implicit Integratorscited by 26
7 more
  1. 2020GarNet++: Improving Fast and Accurate Static3D Cloth Draping by Curvature Losscited by 24
  2. 2020Deep Detail Enhancement for Any Garmentcited by 22
  3. 2020LCollision: Fast Generation of Collision-Free Human Poses using Learned Non-Penetration Constraintscited by 8
  4. 2021Deep Deformation Detail Synthesis for Thin Shell Modelscited by 5
  5. 2021Active Learning of Neural Collision Handler for Complex 3D Mesh Deformationscited by 5
  6. 2021Example-based Real-time Clothing Synthesis for Virtual Agentscited by 4
  7. 2020Multi-feature super-resolution network for cloth wrinkle synthesiscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 4; 2024: 7; 2025: 0; 2026: 1.

14 papers.

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