mlsanityData to 7 Oct 2026

P-Cloth: Interactive Complex Cloth Simulation on Multi-GPU Systems using Dynamic Matrix Assembly and Pipelined Implicit Integrators

arXiv 2008.00409 ↗First posted 2 Aug 2020cs.GRcited by 26

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Abstract (arXiv)

We present a novel parallel algorithm for cloth simulation that exploits multiple GPUs for fast computation and the handling of very high resolution meshes. To accelerate implicit integration, we describe new parallel algorithms for sparse matrix-vector multiplication (SpMV) and for dynamic matrix assembly on a multi-GPU workstation. Our algorithms use a novel work queue generation scheme for a fat-tree GPU interconnect topology. Furthermore, we present a novel collision handling scheme that uses spatial hashing for discrete and continuous collision detection along with a non-linear impact zone solver. Our parallel schemes can distribute the computation and storage overhead among multiple GPUs and enable us to perform almost interactive simulation on complex cloth meshes, which can hardly be handled on a single GPU due to memory limitations. We have evaluated the performance with two multi-GPU workstations (with 4 and 8 GPUs, respectively) on cloth meshes with 0.5-1.65M triangles. Our approach can reliably handle the collisions and generate vivid wrinkles and folds at 2-5 fps, which is significantly faster than prior cloth simulation systems. We observe almost linear speedups with respect to the number of GPUs.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Aug 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 4; 2022: 5; 2023: 3; 2024: 5; 2025: 6; 2026: 3.

26 papers.

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  1. 2021DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contactcited by 64
  2. 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
  3. 2024Text-to-Vector Generation with Neural Path Representationcited by 32
  4. 2022Learning to Generate 3D Shapes from a Single Examplecited by 31
  5. 2021Dynamic Neural Garmentscited by 27
  6. 2022PERGAMO: Personalized 3D Garments from Monocular Videocited by 22
  7. 2022Motion Guided Deep Dynamic 3D Garmentscited by 19
  8. 2024AniClipart: Clipart Animation with Text-to-Video Priorscited by 17
  9. 2025SVGenius: Benchmarking LLMs in SVG Understanding, Editing and Generationcited by 16
  10. 2021N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networkscited by 14
  11. 2025SVGen: Interpretable Vector Graphics Generation with Large Language Modelscited by 13
  12. 2021SimpModeling: Sketching Implicit Field to Guide Mesh Modeling for 3D Animalmorphic Head Designcited by 9
14 more
  1. 2025Multi-Object Sketch Animation with Grouping and Motion Trajectory Priorscited by 9
  2. 2023Learning Anchor Transformations for 3D Garment Animationcited by 7
  3. 2023Text-Guided Vector Graphics Customizationcited by 5
  4. 2024Image Vectorization with Depth: convexified shape layers with depth orderingcited by 4
  5. 2022Interactive Sketching of Mannequin Posescited by 3
  6. 2023CTSN: Predicting Cloth Deformation for Skeleton-based Characters with a Two-stream Skinning Networkcited by 1
  7. 2026PatternGSL: A Structured Specification Language for Template-Free and Simulation-Ready 3D Garmentscited by 1
  8. 2024Garment Animation NeRF with Color Editingcited by 0
  9. 2024A Formalization of Image Vectorization by Region Mergingcited by 0
  10. 2025Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generationcited by 0
  11. 2025SketchAnimator: Animate Sketch via Motion Customization of Text-to-Video Diffusion Modelscited by 0
  12. 2025One-shot Embroidery Customization via Contrastive LoRA Modulationcited by 0
  13. 2026Data-Efficient Brushstroke Generation with Diffusion Models for Oil Paintingcited by 0
  14. 2026Sketch2Arti: Sketch-based Articulation Modeling of CAD Objectscited by 0