mlsanityData to 7 Oct 2026

SGoLAM: Simultaneous Goal Localization and Mapping for Multi-Object Goal Navigation

arXiv 2110.07171 ↗First posted 14 Oct 2021cs.CV cs.ROcited by 3

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Abstract (arXiv)

We present SGoLAM, short for simultaneous goal localization and mapping, which is a simple and efficient algorithm for Multi-Object Goal navigation. Given an agent equipped with an RGB-D camera and a GPS/Compass sensor, our objective is to have the agent navigate to a sequence of target objects in realistic 3D environments. Our pipeline fully leverages the strength of classical approaches for visual navigation, by decomposing the problem into two key components: mapping and goal localization. The mapping module converts the depth observations into an occupancy map, and the goal localization module marks the locations of goal objects. The agent's policy is determined using the information provided by the two modules: if a current goal is found, plan towards the goal and otherwise, perform exploration. As our approach does not require any training of neural networks, it could be used in an off-the-shelf manner, and amenable for fast generalization in new, unseen environments. Nonetheless, our approach performs on par with the state-of-the-art learning-based approaches. SGoLAM is ranked 2nd in the CVPR 2021 MultiON (Multi-Object Goal Navigation) challenge. We have made our code publicly available at https://github.com/eunsunlee/SGoLAM.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 23 of its 30 references that are in the map. First posted on arXiv 14 Oct 2021.

Builds on

23 of 30 references.

References · 23

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  12. 2017IQA: Visual Question Answering in Interactive Environmentscited by 154
11 more
  1. 2019Scene Memory Transformer for Embodied Agents in Long-Horizon Taskscited by 106
  2. 2020Occupancy Anticipation for Efficient Exploration and Navigationcited by 104
  3. 2020MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigationcited by 95
  4. 2018Visual Representations for Semantic Target Driven Navigationcited by 89
  5. 2020Evolving Graphical Planner: Contextual Global Planning for Vision-and-Language Navigationcited by 71
  6. 2016Control of Memory, Active Perception, and Action in Minecraftcited by 61
  7. 2019Chasing Ghosts: Instruction Following as Bayesian State Trackingcited by 41
  8. 2019Sim2Real Predictivity: Does Evaluation in Simulation Predict Real-World Performance?cited by 25
  9. 2019Benchmarking Classic and Learned Navigation in Complex 3D Environmentscited by 24
  10. 2017Neural SLAM: Learning to Explore with External Memorycited by 5
  11. 2020Learning hierarchical relationships for object-goal navigationcited by 3

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Citing papers per year: 2022: 1; 2023: 2.

3 papers.